[D3D12] SHM: Watches prototype, some uploading
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@@ -67,6 +67,7 @@ void D3D12CommandProcessor::ShutdownContext() {
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context->AwaitAllFramesCompletion();
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pipeline_cache_.reset();
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shared_memory_.reset();
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for (uint32_t i = 0; i < ui::d3d12::D3D12Context::kQueuedFrames; ++i) {
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command_lists_[i].reset();
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