This commit is contained in:
Ben Vanik
2014-01-07 18:32:55 -08:00
parent 40ca0bcb76
commit 5019f350f8
7 changed files with 169 additions and 1 deletions

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@@ -7,6 +7,8 @@
'xfile.h',
'xmodule.cc',
'xmodule.h',
'xmutant.cc',
'xmutant.h',
'xnotify_listener.cc',
'xnotify_listener.h',
'xsemaphore.cc',

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@@ -0,0 +1,51 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/objects/xmutant.h>
using namespace xe;
using namespace xe::kernel;
XMutant::XMutant(KernelState* kernel_state) :
XObject(kernel_state, kTypeMutant),
handle_(NULL) {
}
XMutant::~XMutant() {
if (handle_) {
CloseHandle(handle_);
}
}
void XMutant::Initialize(bool initial_owner) {
XEASSERTNULL(handle_);
handle_ = CreateMutex(NULL, initial_owner ? TRUE : FALSE, NULL);
}
void XMutant::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) {
XEASSERTNULL(handle_);
// Haven't seen this yet, but it's possible.
XEASSERTALWAYS();
}
X_STATUS XMutant::ReleaseMutant(
uint32_t priority_increment, bool abandon, bool wait) {
// TODO(benvanik): abandoning.
XEASSERTFALSE(abandon);
BOOL result = ReleaseMutex(handle_);
if (result) {
return X_STATUS_SUCCESS;
} else {
return X_STATUS_MUTANT_NOT_OWNED;
}
}

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@@ -0,0 +1,43 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
#define XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
#include <xenia/kernel/xobject.h>
#include <xenia/xbox.h>
namespace xe {
namespace kernel {
class XMutant : public XObject {
public:
XMutant(KernelState* kernel_state);
virtual ~XMutant();
void Initialize(bool initial_owner);
void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
virtual void* GetWaitHandle() { return handle_; }
private:
HANDLE handle_;
};
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XBOXKRNL_XMUTANT_H_