Mutants.
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@@ -7,6 +7,8 @@
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'xfile.h',
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'xmodule.cc',
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'xmodule.h',
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'xmutant.cc',
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'xmutant.h',
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'xnotify_listener.cc',
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'xnotify_listener.h',
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'xsemaphore.cc',
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51
src/xenia/kernel/objects/xmutant.cc
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51
src/xenia/kernel/objects/xmutant.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/kernel/objects/xmutant.h>
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using namespace xe;
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using namespace xe::kernel;
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XMutant::XMutant(KernelState* kernel_state) :
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XObject(kernel_state, kTypeMutant),
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handle_(NULL) {
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}
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XMutant::~XMutant() {
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if (handle_) {
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CloseHandle(handle_);
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}
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}
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void XMutant::Initialize(bool initial_owner) {
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XEASSERTNULL(handle_);
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handle_ = CreateMutex(NULL, initial_owner ? TRUE : FALSE, NULL);
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}
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void XMutant::InitializeNative(void* native_ptr, DISPATCH_HEADER& header) {
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XEASSERTNULL(handle_);
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// Haven't seen this yet, but it's possible.
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XEASSERTALWAYS();
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}
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X_STATUS XMutant::ReleaseMutant(
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uint32_t priority_increment, bool abandon, bool wait) {
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// TODO(benvanik): abandoning.
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XEASSERTFALSE(abandon);
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BOOL result = ReleaseMutex(handle_);
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if (result) {
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return X_STATUS_SUCCESS;
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} else {
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return X_STATUS_MUTANT_NOT_OWNED;
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}
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}
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43
src/xenia/kernel/objects/xmutant.h
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43
src/xenia/kernel/objects/xmutant.h
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@@ -0,0 +1,43 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
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#define XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
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#include <xenia/kernel/xobject.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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class XMutant : public XObject {
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public:
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XMutant(KernelState* kernel_state);
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virtual ~XMutant();
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void Initialize(bool initial_owner);
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void InitializeNative(void* native_ptr, DISPATCH_HEADER& header);
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X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
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virtual void* GetWaitHandle() { return handle_; }
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private:
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HANDLE handle_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_XMUTANT_H_
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