XMA hardware spoofing when using direct register access.
This works for recent games that don't use the XMA* methods. Upcoming CLs will add the XMA* method shims forthcoming.
This commit is contained in:
@@ -35,6 +35,7 @@
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'xam_video.cc',
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'xam_voice.cc',
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'xboxkrnl_audio.cc',
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'xboxkrnl_audio_xma.cc',
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'xboxkrnl_debug.cc',
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'xboxkrnl_hal.cc',
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'xboxkrnl_io.cc',
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@@ -18,26 +18,6 @@
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namespace xe {
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namespace kernel {
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SHIM_CALL XMACreateContext_shim(PPCContext* ppc_state, KernelState* state) {
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uint32_t context_ptr = SHIM_GET_ARG_32(0);
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XELOGD("XMACreateContext(%.8X)", context_ptr);
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// TODO(benvanik): allocate and return -- see if size required or just dummy?
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// Games will call MmGetPhysicalAddress on the result.
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SHIM_SET_MEM_32(context_ptr, 0xAAAABABE);
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SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
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}
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SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_state, KernelState* state) {
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uint32_t context_ptr = SHIM_GET_ARG_32(0);
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XELOGD("XMAReleaseContext(%.8X)", context_ptr);
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// TODO(benvanik): free
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}
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SHIM_CALL XAudioGetSpeakerConfig_shim(PPCContext* ppc_state,
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KernelState* state) {
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uint32_t config_ptr = SHIM_GET_ARG_32(0);
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@@ -148,27 +128,7 @@ SHIM_CALL XAudioSubmitRenderDriverFrame_shim(PPCContext* ppc_state,
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void xe::kernel::xboxkrnl::RegisterAudioExports(ExportResolver* export_resolver,
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KernelState* state) {
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SHIM_SET_MAPPING("xboxkrnl.exe", XMACreateContext, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAInitializeContext, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", XMAReleaseContext, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAEnableContext, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMADisableContext, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferWriteOffset, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferReadOffset, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferReadOffset, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferValid, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsOutputBufferValid, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0Valid, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer0Valid, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1Valid, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer1Valid, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetPacketMetadata, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMABlockWhileInUse, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetLoopData, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBufferReadOffset, state);
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// SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetInputBufferReadOffset, state);
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// Additional XMA* methods are in xboxkrnl_audio_xma.cc.
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SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetSpeakerConfig, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", XAudioGetVoiceCategoryVolumeChangeMask,
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166
src/xenia/kernel/xboxkrnl_audio_xma.cc
Normal file
166
src/xenia/kernel/xboxkrnl_audio_xma.cc
Normal file
@@ -0,0 +1,166 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/apu/apu.h"
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#include "xenia/common.h"
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#include "xenia/emulator.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/kernel/util/shim_utils.h"
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#include "xenia/kernel/xboxkrnl_private.h"
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#include "xenia/xbox.h"
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namespace xe {
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namespace kernel {
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// See audio_system.cc for implementation details.
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//
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// XMA details:
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// https://devel.nuclex.org/external/svn/directx/trunk/include/xma2defs.h
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// https://github.com/gdawg/fsbext/blob/master/src/xma_header.h
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//
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// XMA is undocumented, but the methods are pretty simple.
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// Games do this sequence to decode (now):
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// (not sure we are setting buffer validity/offsets right)
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// d> XMACreateContext(20656800)
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// d> XMAIsInputBuffer0Valid(000103E0)
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// d> XMAIsInputBuffer1Valid(000103E0)
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// d> XMADisableContext(000103E0, 0)
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// d> XMABlockWhileInUse(000103E0)
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// d> XMAInitializeContext(000103E0, 20008810)
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// d> XMASetOutputBufferValid(000103E0)
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// d> XMASetInputBuffer0Valid(000103E0)
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// d> XMAEnableContext(000103E0)
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// d> XMAGetOutputBufferWriteOffset(000103E0)
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// d> XMAGetOutputBufferReadOffset(000103E0)
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// d> XMAIsOutputBufferValid(000103E0)
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// d> XMAGetOutputBufferReadOffset(000103E0)
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// d> XMAGetOutputBufferWriteOffset(000103E0)
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// d> XMAIsInputBuffer0Valid(000103E0)
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// d> XMAIsInputBuffer1Valid(000103E0)
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// d> XMAIsInputBuffer0Valid(000103E0)
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// d> XMAIsInputBuffer1Valid(000103E0)
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// d> XMAReleaseContext(000103E0)
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//
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// XAudio2 uses XMA under the covers, and seems to map with the same
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// restrictions of frame/subframe/etc:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/microsoft.directx_sdk.xaudio2.xaudio2_buffer(v=vs.85).aspx
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//
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//
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//static const uint32_t kBytesPerBlock = 2048;
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//static const uint32_t kSamplesPerFrame = 512;
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//static const uint32_t kSamplesPerSubframe = 128;
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//
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//// This is unused; just for documentation of reversing.
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//struct XMAContextType {
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// // DWORD 0
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// uint32_t input_buffer_0_block_count : 12; // XMASetInputBuffer0, number of
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// // 2KB blocks.
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// uint32_t loop_count : 8; // +12bit, XMASetLoopData
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// uint32_t input_buffer_0_valid : 1; // +20bit, XMAIsInputBuffer0Valid
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// uint32_t input_buffer_1_valid : 1; // +21bit, XMAIsInputBuffer1Valid
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// uint32_t output_buffer_block_count : 5; // +22bit
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// uint32_t
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// output_buffer_write_offset : 5; // +27bit, XMAGetOutputBufferWriteOffset
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//
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// // DWORD 1
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// uint32_t input_buffer_1_block_count : 12; // XMASetInputBuffer1, number of
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// // 2KB blocks.
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// uint32_t loop_subframe_end : 2; // +12bit, XMASetLoopData
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// uint32_t unk_dword_1_a : 3; // ?
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// uint32_t loop_subframe_skip : 3; // +17bit, XMASetLoopData
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// uint32_t subframe_decode_count : 4; // +20bit
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// uint32_t unk_dword_1_b : 3; // ?
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// uint32_t sample_rate : 2; // +27bit
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// uint32_t is_stereo : 1; // +29bit
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// uint32_t unk_dword_1_c : 1; // ?
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// uint32_t output_buffer_valid : 1; // +31bit, XMAIsOutputBufferValid
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//
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// // DWORD 2
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// uint32_t input_buffer_read_offset : 30; // XMAGetInputBufferReadOffset
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// uint32_t unk_dword_2 : 2; // ?
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//
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// // DWORD 3
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// uint32_t loop_start : 26; // XMASetLoopData
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// uint32_t unk_dword_3 : 6; // ?
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//
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// // DWORD 4
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// uint32_t loop_end : 26; // XMASetLoopData
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// uint32_t packet_metadata : 5; // XMAGetPacketMetadata
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// uint32_t current_buffer : 1; // ?
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//
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// // DWORD 5
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// uint32_t input_buffer_0_ptr; // top bits lopped off?
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// // DWORD 6
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// uint32_t input_buffer_1_ptr; // top bits lopped off?
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// // DWORD 7
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// uint32_t output_buffer_ptr; // top bits lopped off?
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// // DWORD 8
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// uint32_t unk_dword_8; // Some kind of pointer like output_buffer_ptr
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//
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// // DWORD 9
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// uint32_t
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// output_buffer_read_offset : 5; // +0bit, XMAGetOutputBufferReadOffset
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// uint32_t unk_dword_9 : 27;
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//};
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SHIM_CALL XMACreateContext_shim(PPCContext* ppc_state, KernelState* state) {
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uint32_t context_out_ptr = SHIM_GET_ARG_32(0);
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XELOGD("XMACreateContext(%.8X)", context_out_ptr);
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auto audio_system = state->emulator()->audio_system();
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uint32_t context_ptr = audio_system->AllocateXmaContext();
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SHIM_SET_MEM_32(context_out_ptr, context_ptr);
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if (!context_ptr) {
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SHIM_SET_RETURN_32(X_STATUS_NO_MEMORY);
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return;
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}
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SHIM_SET_RETURN_32(X_STATUS_SUCCESS);
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}
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SHIM_CALL XMAReleaseContext_shim(PPCContext* ppc_state, KernelState* state) {
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uint32_t context_ptr = SHIM_GET_ARG_32(0);
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XELOGD("XMAReleaseContext(%.8X)", context_ptr);
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auto audio_system = state->emulator()->audio_system();
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audio_system->ReleaseXmaContext(context_ptr);
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SHIM_SET_RETURN_32(0);
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}
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} // namespace kernel
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} // namespace xe
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void xe::kernel::xboxkrnl::RegisterAudioXmaExports(ExportResolver* export_resolver,
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KernelState* state) {
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SHIM_SET_MAPPING("xboxkrnl.exe", XMACreateContext, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", XMAReleaseContext, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAInitializeContext, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetLoopData, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetInputBufferReadOffset, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBufferReadOffset, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer0Valid, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer0Valid, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsInputBuffer1Valid, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetInputBuffer1Valid, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAIsOutputBufferValid, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferValid, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMASetOutputBufferReadOffset, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferReadOffset, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetOutputBufferWriteOffset, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAGetPacketMetadata, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMAEnableContext, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMADisableContext, state);
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//SHIM_SET_MAPPING("xboxkrnl.exe", XMABlockWhileInUse, state);
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}
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@@ -384,6 +384,24 @@ SHIM_CALL MmGetPhysicalAddress_shim(PPCContext* ppc_state, KernelState* state) {
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SHIM_SET_RETURN_32(base_address);
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}
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SHIM_CALL MmMapIoSpace_shim(PPCContext* ppc_state, KernelState* state) {
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uint32_t unk0 = SHIM_GET_ARG_32(0);
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uint32_t src_address = SHIM_GET_ARG_32(1); // from MmGetPhysicalAddress
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uint32_t size = SHIM_GET_ARG_32(2);
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uint32_t flags = SHIM_GET_ARG_32(3);
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XELOGD("MmMapIoSpace(%.8X, %.8X, %d, %.8X)", unk0, src_address, size, flags);
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// I've only seen this used to map XMA audio contexts.
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// The code seems fine with taking the src address, so this just returns that.
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// If others start using it there could be problems.
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assert_true(unk0 == 2);
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assert_true(size == 0x40);
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assert_true(flags == 0x404);
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SHIM_SET_RETURN_32(src_address);
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}
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SHIM_CALL ExAllocatePoolTypeWithTag_shim(PPCContext* ppc_state,
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KernelState* state) {
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uint32_t size = SHIM_GET_ARG_32(0);
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@@ -442,6 +460,7 @@ void xe::kernel::xboxkrnl::RegisterMemoryExports(
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SHIM_SET_MAPPING("xboxkrnl.exe", MmQueryAllocationSize, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", MmQueryStatistics, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", MmGetPhysicalAddress, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", MmMapIoSpace, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", ExAllocatePoolTypeWithTag, state);
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SHIM_SET_MAPPING("xboxkrnl.exe", ExFreePool, state);
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@@ -37,6 +37,7 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
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// Register all exported functions.
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xboxkrnl::RegisterAudioExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterAudioXmaExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterDebugExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterHalExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterIoExports(export_resolver_, kernel_state);
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@@ -21,6 +21,8 @@ class KernelState;
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namespace xboxkrnl {
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// Registration functions, one per file.
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void RegisterAudioExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterAudioXmaExports(ExportResolver* export_resolver,
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KernelState* state);
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void RegisterDebugExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterHalExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterIoExports(ExportResolver* export_resolver, KernelState* state);
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