XMA hardware spoofing when using direct register access.
This works for recent games that don't use the XMA* methods. Upcoming CLs will add the XMA* method shims forthcoming.
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@@ -37,6 +37,7 @@ XboxkrnlModule::XboxkrnlModule(Emulator* emulator, KernelState* kernel_state)
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// Register all exported functions.
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xboxkrnl::RegisterAudioExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterAudioXmaExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterDebugExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterHalExports(export_resolver_, kernel_state);
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xboxkrnl::RegisterIoExports(export_resolver_, kernel_state);
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