XMA hardware spoofing when using direct register access.
This works for recent games that don't use the XMA* methods. Upcoming CLs will add the XMA* method shims forthcoming.
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@@ -21,6 +21,8 @@ class KernelState;
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namespace xboxkrnl {
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// Registration functions, one per file.
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void RegisterAudioExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterAudioXmaExports(ExportResolver* export_resolver,
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KernelState* state);
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void RegisterDebugExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterHalExports(ExportResolver* export_resolver, KernelState* state);
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void RegisterIoExports(ExportResolver* export_resolver, KernelState* state);
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