Enable native MSAA

Copy back EDRAM buffers in order by base offset.
This commit is contained in:
Dr. Chat
2016-04-01 21:52:39 -05:00
parent 2eca3ce9e6
commit 50f72b4e42
6 changed files with 333 additions and 167 deletions

View File

@@ -165,8 +165,23 @@ CachedTileView::CachedTileView(ui::vulkan::VulkanDevice* device,
image_info.extent.depth = 1;
image_info.mipLevels = 1;
image_info.arrayLayers = 1;
image_info.samples =
static_cast<VkSampleCountFlagBits>(VK_SAMPLE_COUNT_1_BIT);
// image_info.samples = VK_SAMPLE_COUNT_1_BIT;
//*
auto msaa_samples = static_cast<MsaaSamples>(key.msaa_samples);
switch (msaa_samples) {
case MsaaSamples::k1X:
image_info.samples = VK_SAMPLE_COUNT_1_BIT;
break;
case MsaaSamples::k2X:
image_info.samples = VK_SAMPLE_COUNT_2_BIT;
break;
case MsaaSamples::k4X:
image_info.samples = VK_SAMPLE_COUNT_4_BIT;
break;
default:
assert_unhandled_case(msaa_samples);
}
//*/
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
@@ -322,13 +337,29 @@ CachedRenderPass::CachedRenderPass(VkDevice device,
: device_(device) {
std::memcpy(&config, &desired_config, sizeof(config));
VkSampleCountFlagBits sample_count;
switch (desired_config.surface_msaa) {
case MsaaSamples::k1X:
sample_count = VK_SAMPLE_COUNT_1_BIT;
break;
case MsaaSamples::k2X:
sample_count = VK_SAMPLE_COUNT_2_BIT;
break;
case MsaaSamples::k4X:
sample_count = VK_SAMPLE_COUNT_4_BIT;
break;
default:
assert_unhandled_case(desired_config.surface_msaa);
break;
}
// Initialize all attachments to default unused.
// As we set layout(location=RT) in shaders we must always provide 4.
VkAttachmentDescription attachments[5];
for (int i = 0; i < 4; ++i) {
attachments[i].flags = 0;
attachments[i].format = VK_FORMAT_UNDEFINED;
attachments[i].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[i].samples = sample_count;
attachments[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
@@ -339,7 +370,7 @@ CachedRenderPass::CachedRenderPass(VkDevice device,
auto& depth_stencil_attachment = attachments[4];
depth_stencil_attachment.flags = 0;
depth_stencil_attachment.format = VK_FORMAT_UNDEFINED;
depth_stencil_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
depth_stencil_attachment.samples = sample_count;
depth_stencil_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
depth_stencil_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
depth_stencil_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
@@ -404,6 +435,10 @@ CachedRenderPass::~CachedRenderPass() {
bool CachedRenderPass::IsCompatible(
const RenderConfiguration& desired_config) const {
if (config.surface_msaa != desired_config.surface_msaa) {
return false;
}
for (int i = 0; i < 4; ++i) {
// TODO(benvanik): allow compatible vulkan formats.
if (config.color[i].format != desired_config.color[i].format) {
@@ -503,12 +538,18 @@ bool RenderCache::dirty() const {
regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL].u32;
dirty |= cur_regs.pa_sc_window_scissor_br !=
regs[XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR].u32;
dirty |= (cur_regs.rb_depthcontrol & (0x4 | 0x2)) !=
(regs[XE_GPU_REG_RB_DEPTHCONTROL].u32 & (0x4 | 0x2));
return dirty;
}
const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
VulkanShader* vertex_shader,
VulkanShader* pixel_shader) {
#if FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
assert_null(current_command_buffer_);
current_command_buffer_ = command_buffer;
@@ -520,6 +561,7 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
bool dirty = false;
dirty |= SetShadowRegister(&regs.rb_modecontrol, XE_GPU_REG_RB_MODECONTROL);
dirty |= SetShadowRegister(&regs.rb_surface_info, XE_GPU_REG_RB_SURFACE_INFO);
dirty |= SetShadowRegister(&regs.rb_color_mask, XE_GPU_REG_RB_COLOR_MASK);
dirty |= SetShadowRegister(&regs.rb_color_info, XE_GPU_REG_RB_COLOR_INFO);
dirty |= SetShadowRegister(&regs.rb_color1_info, XE_GPU_REG_RB_COLOR1_INFO);
dirty |= SetShadowRegister(&regs.rb_color2_info, XE_GPU_REG_RB_COLOR2_INFO);
@@ -529,7 +571,11 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
XE_GPU_REG_PA_SC_WINDOW_SCISSOR_TL);
dirty |= SetShadowRegister(&regs.pa_sc_window_scissor_br,
XE_GPU_REG_PA_SC_WINDOW_SCISSOR_BR);
regs.rb_depthcontrol = register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32;
dirty |=
(regs.rb_depthcontrol & (0x4 | 0x2)) !=
(register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32 & (0x4 | 0x2));
regs.rb_depthcontrol =
register_file_->values[XE_GPU_REG_RB_DEPTHCONTROL].u32 & (0x4 | 0x2);
if (!dirty && current_state_.render_pass) {
// No registers have changed so we can reuse the previous render pass -
// just begin with what we had.
@@ -549,7 +595,10 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
// Speculatively see if targets are actually used so we can skip copies
for (int i = 0; i < 4; i++) {
config->color[i].used = pixel_shader->writes_color_target(i);
uint32_t color_mask = (regs.rb_color_mask >> (i * 4)) & 0xF;
config->color[i].used =
config->mode_control == xenos::ModeControl::kColorDepth &&
color_mask != 0;
}
config->depth_stencil.used = !!(regs.rb_depthcontrol & (0x4 | 0x2));
@@ -558,66 +607,20 @@ const RenderState* RenderCache::BeginRenderPass(VkCommandBuffer command_buffer,
current_state_.framebuffer = framebuffer;
current_state_.framebuffer_handle = framebuffer->handle;
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = edram_buffer_;
barrier.offset = 0;
barrier.size = 0;
// Copy EDRAM buffer into render targets with tight packing.
VkBufferImageCopy region;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageOffset = {0, 0, 0};
// Depth
auto depth_target = current_state_.framebuffer->depth_stencil_attachment;
if (depth_target && current_state_.config.depth_stencil.used) {
region.imageSubresource = {
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 0, 1};
region.bufferOffset = depth_target->key.tile_offset * 5120;
// Wait for any potential copies to finish.
barrier.offset = region.bufferOffset;
barrier.size = depth_target->key.tile_width * 80 *
depth_target->key.tile_height * 16 * 4;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
region.imageExtent = {depth_target->key.tile_width * 80u,
depth_target->key.tile_height * 16u, 1};
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, depth_target->image,
VK_IMAGE_LAYOUT_GENERAL, 1, &region);
UpdateTileView(command_buffer, depth_target, true);
}
// Color
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
for (int i = 0; i < 4; i++) {
auto target = current_state_.framebuffer->color_attachments[i];
if (!target || !current_state_.config.color[i].used) {
continue;
}
region.bufferOffset = target->key.tile_offset * 5120;
// Wait for any potential copies to finish.
barrier.offset = region.bufferOffset;
barrier.size =
target->key.tile_width * 80 * target->key.tile_height * 16 * 4;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
region.imageExtent = {target->key.tile_width * 80u,
target->key.tile_height * 16u, 1};
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, target->image,
VK_IMAGE_LAYOUT_GENERAL, 1, &region);
UpdateTileView(command_buffer, target, true);
}
}
if (!render_pass) {
@@ -758,6 +761,7 @@ bool RenderCache::ConfigureRenderPass(VkCommandBuffer command_buffer,
color_key.tile_width = xe::round_up(config->surface_pitch_px, 80) / 80;
color_key.tile_height = xe::round_up(config->surface_height_px, 16) / 16;
color_key.color_or_depth = 1;
color_key.msaa_samples = static_cast<uint16_t>(config->surface_msaa);
color_key.edram_format = static_cast<uint16_t>(config->color[i].format);
target_color_attachments[i] =
FindOrCreateTileView(command_buffer, color_key);
@@ -774,6 +778,8 @@ bool RenderCache::ConfigureRenderPass(VkCommandBuffer command_buffer,
depth_stencil_key.tile_height =
xe::round_up(config->surface_height_px, 16) / 16;
depth_stencil_key.color_or_depth = 0;
depth_stencil_key.msaa_samples =
static_cast<uint16_t>(config->surface_msaa);
depth_stencil_key.edram_format =
static_cast<uint16_t>(config->depth_stencil.format);
auto target_depth_stencil_attachment =
@@ -810,6 +816,51 @@ CachedTileView* RenderCache::FindOrCreateTileView(
return tile_view;
}
void RenderCache::UpdateTileView(VkCommandBuffer command_buffer,
CachedTileView* view, bool load,
bool insert_barrier) {
if (insert_barrier) {
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
if (load) {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
} else {
barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
}
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = edram_buffer_;
barrier.offset = view->key.tile_offset * 5120;
barrier.size = view->key.tile_width * 80 * view->key.tile_height * 16 * 4;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, 1,
&barrier, 0, nullptr);
}
VkBufferImageCopy region;
region.bufferOffset = view->key.tile_offset * 5120;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageSubresource = {0, 0, 0, 1};
region.imageSubresource.aspectMask =
view->key.color_or_depth
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
region.imageOffset = {0, 0, 0};
region.imageExtent = {view->key.tile_width * 80u, view->key.tile_height * 16u,
1};
if (load) {
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, view->image,
VK_IMAGE_LAYOUT_GENERAL, 1, &region);
} else {
vkCmdCopyImageToBuffer(command_buffer, view->image, VK_IMAGE_LAYOUT_GENERAL,
edram_buffer_, 1, &region);
}
}
CachedTileView* RenderCache::FindTileView(const TileViewKey& view_key) const {
// Check the cache.
// TODO(benvanik): better lookup.
@@ -837,35 +888,31 @@ void RenderCache::EndRenderPass() {
// can't get the correct height atm) and we may end up overwriting the valid
// contents of another render target by mistake! Need to reorder copy commands
// to avoid this.
VkBufferImageCopy region;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
region.imageOffset = {0, 0, 0};
// Depth/stencil
std::vector<CachedTileView*> cached_views;
// Depth
auto depth_target = current_state_.framebuffer->depth_stencil_attachment;
if (depth_target && current_state_.config.depth_stencil.used) {
region.imageSubresource = {
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 0, 1};
region.bufferOffset = depth_target->key.tile_offset * 5120;
region.imageExtent = {depth_target->key.tile_width * 80u,
depth_target->key.tile_height * 16u, 1};
vkCmdCopyImageToBuffer(current_command_buffer_, depth_target->image,
VK_IMAGE_LAYOUT_GENERAL, edram_buffer_, 1, &region);
cached_views.push_back(depth_target);
}
// Color
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
for (int i = 0; i < 4; i++) {
auto target = current_state_.framebuffer->color_attachments[i];
if (!target || !current_state_.config.color[i].used) {
continue;
}
region.bufferOffset = target->key.tile_offset * 5120;
region.imageExtent = {target->key.tile_width * 80u,
target->key.tile_height * 16u, 1};
vkCmdCopyImageToBuffer(current_command_buffer_, target->image,
VK_IMAGE_LAYOUT_GENERAL, edram_buffer_, 1, &region);
cached_views.push_back(target);
}
std::sort(
cached_views.begin(), cached_views.end(),
[](CachedTileView const* a, CachedTileView const* b) { return *a < *b; });
for (auto view : cached_views) {
UpdateTileView(current_command_buffer_, view, false, false);
}
current_command_buffer_ = nullptr;
@@ -920,6 +967,7 @@ void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
&buffer_barrier, 0, nullptr);
// Issue the copy command.
// TODO(DrChat): Stencil copies.
VkBufferImageCopy region;
region.bufferOffset = edram_base * 5120;
region.bufferImageHeight = 0;
@@ -928,8 +976,7 @@ void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
region.imageExtent = extents;
region.imageSubresource = {0, 0, 0, 1};
region.imageSubresource.aspectMask =
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, image, image_layout, 1,
&region);
@@ -947,13 +994,15 @@ void RenderCache::RawCopyToImage(VkCommandBuffer command_buffer,
void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
uint32_t edram_base, uint32_t pitch,
uint32_t height, VkImage image,
VkImageLayout image_layout, bool color_or_depth,
uint32_t format, VkFilter filter,
VkOffset3D offset, VkExtent3D extents) {
uint32_t height, MsaaSamples num_samples,
VkImage image, VkImageLayout image_layout,
bool color_or_depth, uint32_t format,
VkFilter filter, VkOffset3D offset,
VkExtent3D extents) {
// Grab a tile view that represents the source image.
TileViewKey key;
key.color_or_depth = color_or_depth ? 1 : 0;
key.msaa_samples = static_cast<uint16_t>(num_samples);
key.edram_format = format;
key.tile_offset = edram_base;
key.tile_width = xe::round_up(pitch, 80) / 80;
@@ -979,14 +1028,14 @@ void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
// Update the tile view with current EDRAM contents.
// TODO: Heuristics to determine if this copy is avoidable.
// TODO(DrChat): Stencil copies.
VkBufferImageCopy buffer_copy;
buffer_copy.bufferOffset = edram_base * 5120;
buffer_copy.bufferImageHeight = 0;
buffer_copy.bufferRowLength = 0;
buffer_copy.imageSubresource = {0, 0, 0, 1};
buffer_copy.imageSubresource.aspectMask =
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT : VK_IMAGE_ASPECT_DEPTH_BIT;
buffer_copy.imageExtent = {key.tile_width * 80u, key.tile_height * 16u, 1u};
buffer_copy.imageOffset = {0, 0, 0};
vkCmdCopyBufferToImage(command_buffer, edram_buffer_, tile_view->image,
@@ -1018,26 +1067,48 @@ void RenderCache::BlitToImage(VkCommandBuffer command_buffer,
assert_true(extents.height <= key.tile_height * 16u);
// Now issue the blit to the destination.
// TODO: Resolve to destination if necessary.
VkImageBlit image_blit;
image_blit.srcSubresource = {0, 0, 0, 1};
image_blit.srcSubresource.aspectMask =
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
image_blit.srcOffsets[0] = {0, 0, 0};
image_blit.srcOffsets[1] = {int32_t(extents.width), int32_t(extents.height),
int32_t(extents.depth)};
if (num_samples == MsaaSamples::k1X) {
VkImageBlit image_blit;
image_blit.srcSubresource = {0, 0, 0, 1};
image_blit.srcSubresource.aspectMask =
color_or_depth
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
image_blit.srcOffsets[0] = {0, 0, 0};
image_blit.srcOffsets[1] = {int32_t(extents.width), int32_t(extents.height),
int32_t(extents.depth)};
image_blit.dstSubresource = {0, 0, 0, 1};
image_blit.dstSubresource.aspectMask =
color_or_depth ? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
image_blit.dstOffsets[0] = offset;
image_blit.dstOffsets[1] = {offset.x + int32_t(extents.width),
offset.y + int32_t(extents.height),
offset.z + int32_t(extents.depth)};
vkCmdBlitImage(command_buffer, tile_view->image, VK_IMAGE_LAYOUT_GENERAL,
image, image_layout, 1, &image_blit, filter);
image_blit.dstSubresource = {0, 0, 0, 1};
image_blit.dstSubresource.aspectMask =
color_or_depth
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
image_blit.dstOffsets[0] = offset;
image_blit.dstOffsets[1] = {offset.x + int32_t(extents.width),
offset.y + int32_t(extents.height),
offset.z + int32_t(extents.depth)};
vkCmdBlitImage(command_buffer, tile_view->image, VK_IMAGE_LAYOUT_GENERAL,
image, image_layout, 1, &image_blit, filter);
} else {
VkImageResolve image_resolve;
image_resolve.srcSubresource = {0, 0, 0, 1};
image_resolve.srcSubresource.aspectMask =
color_or_depth
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
image_resolve.srcOffset = {0, 0, 0};
image_resolve.dstSubresource = {0, 0, 0, 1};
image_resolve.dstSubresource.aspectMask =
color_or_depth
? VK_IMAGE_ASPECT_COLOR_BIT
: VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
image_resolve.dstOffset = offset;
image_resolve.extent = extents;
vkCmdResolveImage(command_buffer, tile_view->image, VK_IMAGE_LAYOUT_GENERAL,
image, image_layout, 1, &image_resolve);
}
// Transition the image back into its previous layout.
image_barrier.srcAccessMask = image_barrier.dstAccessMask;
@@ -1052,13 +1123,14 @@ void RenderCache::ClearEDRAMColor(VkCommandBuffer command_buffer,
uint32_t edram_base,
ColorRenderTargetFormat format,
uint32_t pitch, uint32_t height,
float* color) {
MsaaSamples num_samples, float* color) {
// TODO: For formats <= 4 bpp, we can directly fill the EDRAM buffer. Just
// need to detect this and calculate a value.
// Grab a tile view (as we need to clear an image first)
TileViewKey key;
key.color_or_depth = 1;
key.msaa_samples = static_cast<uint16_t>(num_samples);
key.edram_format = static_cast<uint16_t>(format);
key.tile_offset = edram_base;
key.tile_width = xe::round_up(pitch, 80) / 80;
@@ -1091,13 +1163,15 @@ void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
uint32_t edram_base,
DepthRenderTargetFormat format,
uint32_t pitch, uint32_t height,
float depth, uint32_t stencil) {
MsaaSamples num_samples, float depth,
uint32_t stencil) {
// TODO: For formats <= 4 bpp, we can directly fill the EDRAM buffer. Just
// need to detect this and calculate a value.
// Grab a tile view (as we need to clear an image first)
TileViewKey key;
key.color_or_depth = 0;
key.msaa_samples = static_cast<uint16_t>(num_samples);
key.edram_format = static_cast<uint16_t>(format);
key.tile_offset = edram_base;
key.tile_width = xe::round_up(pitch, 80) / 80;
@@ -1117,12 +1191,13 @@ void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &range);
// Copy image back into EDRAM buffer
// TODO(DrChat): Stencil copies.
VkBufferImageCopy copy_range;
copy_range.bufferOffset = edram_base * 5120;
copy_range.bufferImageHeight = 0;
copy_range.bufferRowLength = 0;
copy_range.imageSubresource = {
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 0, 1,
VK_IMAGE_ASPECT_DEPTH_BIT, 0, 0, 1,
};
copy_range.imageExtent = {key.tile_width * 80u, key.tile_height * 16u, 1u};
copy_range.imageOffset = {0, 0, 0};
@@ -1131,6 +1206,11 @@ void RenderCache::ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
&copy_range);
}
void RenderCache::FillEDRAM(VkCommandBuffer command_buffer, uint32_t value) {
vkCmdFillBuffer(command_buffer, edram_buffer_, 0, kEdramBufferCapacity,
value);
}
bool RenderCache::SetShadowRegister(uint32_t* dest, uint32_t register_name) {
uint32_t value = register_file_->values[register_name].u32;
if (*dest == value) {