Enable native MSAA
Copy back EDRAM buffers in order by base offset.
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@@ -38,9 +38,9 @@ struct TileViewKey {
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// 1 if format is ColorRenderTargetFormat, else DepthRenderTargetFormat.
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uint16_t color_or_depth : 1;
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// Surface MSAA samples
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// uint16_t msaa_samples : 2;
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uint16_t msaa_samples : 2;
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// Either ColorRenderTargetFormat or DepthRenderTargetFormat.
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uint16_t edram_format : 15; // 13;
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uint16_t edram_format : 13;
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};
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static_assert(sizeof(TileViewKey) == 8, "Key must be tightly packed");
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@@ -69,6 +69,10 @@ class CachedTileView {
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return *a == *b;
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}
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bool operator<(const CachedTileView& other) const {
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return key.tile_offset < other.key.tile_offset;
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}
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private:
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VkDevice device_ = nullptr;
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};
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@@ -278,22 +282,26 @@ class RenderCache {
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// Queues commands to blit EDRAM contents into an image.
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// The command buffer must not be inside of a render pass when calling this.
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void BlitToImage(VkCommandBuffer command_buffer, uint32_t edram_base,
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uint32_t pitch, uint32_t height, VkImage image,
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VkImageLayout image_layout, bool color_or_depth,
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uint32_t format, VkFilter filter, VkOffset3D offset,
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VkExtent3D extents);
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uint32_t pitch, uint32_t height, MsaaSamples num_samples,
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VkImage image, VkImageLayout image_layout,
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bool color_or_depth, uint32_t format, VkFilter filter,
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VkOffset3D offset, VkExtent3D extents);
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// Queues commands to clear EDRAM contents with a solid color.
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// The command buffer must not be inside of a render pass when calling this.
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void ClearEDRAMColor(VkCommandBuffer command_buffer, uint32_t edram_base,
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ColorRenderTargetFormat format, uint32_t pitch,
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uint32_t height, float* color);
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uint32_t height, MsaaSamples num_samples, float* color);
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// Queues commands to clear EDRAM contents with depth/stencil values.
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// The command buffer must not be inside of a render pass when calling this.
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void ClearEDRAMDepthStencil(VkCommandBuffer command_buffer,
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uint32_t edram_base,
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DepthRenderTargetFormat format, uint32_t pitch,
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uint32_t height, float depth, uint32_t stencil);
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uint32_t height, MsaaSamples num_samples,
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float depth, uint32_t stencil);
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// Queues commands to fill EDRAM contents with a constant value.
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// The command buffer must not be inside of a render pass when calling this.
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void FillEDRAM(VkCommandBuffer command_buffer, uint32_t value);
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private:
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// Parses the current state into a configuration object.
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@@ -306,6 +314,9 @@ class RenderCache {
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CachedTileView* FindOrCreateTileView(VkCommandBuffer command_buffer,
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const TileViewKey& view_key);
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void UpdateTileView(VkCommandBuffer command_buffer, CachedTileView* view,
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bool load, bool insert_barrier = true);
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// Gets or creates a render pass and frame buffer for the given configuration.
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// This attempts to reuse as much as possible across render passes and
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// framebuffers.
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@@ -335,6 +346,7 @@ class RenderCache {
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struct ShadowRegisters {
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uint32_t rb_modecontrol;
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uint32_t rb_surface_info;
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uint32_t rb_color_mask;
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uint32_t rb_color_info;
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uint32_t rb_color1_info;
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uint32_t rb_color2_info;
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