Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things. Cleanup to follow.
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@@ -30,6 +30,8 @@ class GlslShaderTranslator : public ShaderTranslator {
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~GlslShaderTranslator() override;
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protected:
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void Reset() override;
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void EmitTranslationError(const char* message) override;
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void EmitUnimplementedTranslationError() override;
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