Moving GL backend to new shader translator.

This seems to make a lot of things better, but may also break things.
Cleanup to follow.
This commit is contained in:
Ben Vanik
2015-12-06 00:48:41 -08:00
parent 295c62c7a4
commit 51a8002629
22 changed files with 453 additions and 4295 deletions

View File

@@ -30,6 +30,8 @@ class GlslShaderTranslator : public ShaderTranslator {
~GlslShaderTranslator() override;
protected:
void Reset() override;
void EmitTranslationError(const char* message) override;
void EmitUnimplementedTranslationError() override;