Moving GL backend to new shader translator.

This seems to make a lot of things better, but may also break things.
Cleanup to follow.
This commit is contained in:
Ben Vanik
2015-12-06 00:48:41 -08:00
parent 295c62c7a4
commit 51a8002629
22 changed files with 453 additions and 4295 deletions

View File

@@ -18,22 +18,29 @@ namespace xe {
namespace gpu {
bool SamplerInfo::Prepare(const xenos::xe_gpu_texture_fetch_t& fetch,
const gl4::ucode::instr_fetch_tex_t& fetch_instr,
const ParsedTextureFetchInstruction& fetch_instr,
SamplerInfo* out_info) {
std::memset(out_info, 0, sizeof(SamplerInfo));
out_info->min_filter = static_cast<TextureFilter>(
fetch_instr.min_filter == 3 ? fetch.min_filter : fetch_instr.min_filter);
out_info->mag_filter = static_cast<TextureFilter>(
fetch_instr.mag_filter == 3 ? fetch.mag_filter : fetch_instr.mag_filter);
out_info->mip_filter = static_cast<TextureFilter>(
fetch_instr.mip_filter == 3 ? fetch.mip_filter : fetch_instr.mip_filter);
out_info->min_filter =
fetch_instr.attributes.min_filter == TextureFilter::kUseFetchConst
? static_cast<TextureFilter>(fetch.min_filter)
: fetch_instr.attributes.min_filter;
out_info->mag_filter =
fetch_instr.attributes.mag_filter == TextureFilter::kUseFetchConst
? static_cast<TextureFilter>(fetch.mag_filter)
: fetch_instr.attributes.mag_filter;
out_info->mip_filter =
fetch_instr.attributes.mip_filter == TextureFilter::kUseFetchConst
? static_cast<TextureFilter>(fetch.mip_filter)
: fetch_instr.attributes.mip_filter;
out_info->clamp_u = static_cast<ClampMode>(fetch.clamp_x);
out_info->clamp_v = static_cast<ClampMode>(fetch.clamp_y);
out_info->clamp_w = static_cast<ClampMode>(fetch.clamp_z);
out_info->aniso_filter = static_cast<AnisoFilter>(
fetch_instr.aniso_filter == 7 ? fetch.aniso_filter
: fetch_instr.aniso_filter);
out_info->aniso_filter =
fetch_instr.attributes.aniso_filter == AnisoFilter::kUseFetchConst
? static_cast<AnisoFilter>(fetch.aniso_filter)
: fetch_instr.attributes.aniso_filter;
return true;
}