Moving GL backend to new shader translator.
This seems to make a lot of things better, but may also break things. Cleanup to follow.
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@@ -10,7 +10,7 @@
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#ifndef XENIA_GPU_SAMPLER_INFO_H_
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#define XENIA_GPU_SAMPLER_INFO_H_
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#include "xenia/gpu/gl4/ucode.h"
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#include "xenia/gpu/shader_translator.h"
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#include "xenia/gpu/xenos.h"
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namespace xe {
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@@ -26,7 +26,7 @@ struct SamplerInfo {
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AnisoFilter aniso_filter;
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static bool Prepare(const xenos::xe_gpu_texture_fetch_t& fetch,
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const gl4::ucode::instr_fetch_tex_t& fetch_instr,
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const ParsedTextureFetchInstruction& fetch_instr,
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SamplerInfo* out_info);
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uint64_t hash() const;
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