Moving GL backend to new shader translator.

This seems to make a lot of things better, but may also break things.
Cleanup to follow.
This commit is contained in:
Ben Vanik
2015-12-06 00:48:41 -08:00
parent 295c62c7a4
commit 51a8002629
22 changed files with 453 additions and 4295 deletions

View File

@@ -486,11 +486,11 @@ void TraceViewer::DrawShaderUI(Shader* shader, ShaderDisplayType display_type) {
switch (display_type) {
case ShaderDisplayType::kUcode: {
DrawMultilineString(shader->ucode_disassembly());
DrawMultilineString(shader->translated_shader()->ucode_disassembly());
break;
}
case ShaderDisplayType::kTranslated: {
const auto& str = shader->translated_disassembly();
const auto& str = shader->translated_shader()->GetBinaryString();
size_t i = 0;
bool done = false;
while (!done && i < str.size()) {
@@ -566,29 +566,33 @@ void TraceViewer::DrawBlendMode(uint32_t src_blend, uint32_t dest_blend,
ImGui::Text(op_template, src_str, dest_str);
}
void TraceViewer::DrawTextureInfo(const Shader::SamplerDesc& desc) {
void TraceViewer::DrawTextureInfo(
const TranslatedShader::TextureBinding& texture_binding) {
auto& regs = *graphics_system_->register_file();
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + desc.fetch_slot * 6;
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
texture_binding.fetch_constant * 6;
auto group = reinterpret_cast<const xe_gpu_fetch_group_t*>(&regs.values[r]);
auto& fetch = group->texture_fetch;
if (fetch.type != 0x2) {
DrawFailedTextureInfo(desc, "Invalid fetch type");
DrawFailedTextureInfo(texture_binding, "Invalid fetch type");
return;
}
TextureInfo texture_info;
if (!TextureInfo::Prepare(fetch, &texture_info)) {
DrawFailedTextureInfo(desc, "Unable to parse texture fetcher info");
DrawFailedTextureInfo(texture_binding,
"Unable to parse texture fetcher info");
return;
}
SamplerInfo sampler_info;
if (!SamplerInfo::Prepare(fetch, desc.tex_fetch, &sampler_info)) {
DrawFailedTextureInfo(desc, "Unable to parse sampler info");
if (!SamplerInfo::Prepare(fetch, texture_binding.fetch_instr,
&sampler_info)) {
DrawFailedTextureInfo(texture_binding, "Unable to parse sampler info");
return;
}
auto texture = GetTextureEntry(texture_info, sampler_info);
if (!texture) {
DrawFailedTextureInfo(desc, "Failed to demand texture");
DrawFailedTextureInfo(texture_binding, "Failed to demand texture");
return;
}
@@ -599,7 +603,7 @@ void TraceViewer::DrawTextureInfo(const Shader::SamplerDesc& desc) {
// show viewer
}
ImGui::NextColumn();
ImGui::Text("Fetch Slot: %d", desc.fetch_slot);
ImGui::Text("Fetch Slot: %u", texture_binding.fetch_constant);
ImGui::Text("Guest Address: %.8X", texture_info.guest_address);
switch (texture_info.dimension) {
case Dimension::k1D:
@@ -628,21 +632,21 @@ void TraceViewer::DrawTextureInfo(const Shader::SamplerDesc& desc) {
ImGui::Columns(1);
}
void TraceViewer::DrawFailedTextureInfo(const Shader::SamplerDesc& desc,
const char* message) {
void TraceViewer::DrawFailedTextureInfo(
const TranslatedShader::TextureBinding& texture_binding,
const char* message) {
// TODO(benvanik): better error info/etc.
ImGui::TextColored(kColorError, "ERROR: %s", message);
}
void TraceViewer::DrawVertexFetcher(Shader* shader,
const Shader::BufferDesc& desc,
const xe_gpu_vertex_fetch_t* fetch) {
void TraceViewer::DrawVertexFetcher(
Shader* shader, const TranslatedShader::VertexBinding& vertex_binding,
const xe_gpu_vertex_fetch_t* fetch) {
const uint8_t* addr = memory_->TranslatePhysical(fetch->address << 2);
uint32_t vertex_count = (fetch->size * 4) / desc.stride_words;
uint32_t vertex_count = (fetch->size * 4) / vertex_binding.stride_words;
int column_count = 0;
for (uint32_t el_index = 0; el_index < desc.element_count; ++el_index) {
const auto& el = desc.elements[el_index];
switch (el.format) {
for (const auto& attrib : vertex_binding.attributes) {
switch (attrib.fetch_instr.attributes.data_format) {
case VertexFormat::k_32:
case VertexFormat::k_32_FLOAT:
++column_count;
@@ -679,9 +683,10 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
(display_start)*ImGui::GetTextLineHeight());
ImGui::Columns(column_count);
if (display_start <= 1) {
for (uint32_t el_index = 0; el_index < desc.element_count; ++el_index) {
const auto& el = desc.elements[el_index];
switch (el.format) {
for (size_t el_index = 0; el_index < vertex_binding.attributes.size();
++el_index) {
const auto& attrib = vertex_binding.attributes[el_index];
switch (attrib.fetch_instr.attributes.data_format) {
case VertexFormat::k_32:
case VertexFormat::k_32_FLOAT:
ImGui::Text("e%d.x", el_index);
@@ -729,13 +734,13 @@ void TraceViewer::DrawVertexFetcher(Shader* shader,
ImGui::Separator();
}
for (int i = display_start; i < display_end; ++i) {
const uint8_t* vstart = addr + i * desc.stride_words * 4;
for (uint32_t el_index = 0; el_index < desc.element_count; ++el_index) {
const auto& el = desc.elements[el_index];
#define LOADEL(type, wo) \
GpuSwap(xe::load<type>(vstart + (el.offset_words + wo) * 4), \
const uint8_t* vstart = addr + i * vertex_binding.stride_words * 4;
for (const auto& attrib : vertex_binding.attributes) {
#define LOADEL(type, wo) \
GpuSwap(xe::load<type>(vstart + \
(attrib.fetch_instr.attributes.offset + wo) * 4), \
Endian(fetch->endian))
switch (el.format) {
switch (attrib.fetch_instr.attributes.data_format) {
case VertexFormat::k_32:
ImGui::Text("%.8X", LOADEL(uint32_t, 0));
ImGui::NextColumn();
@@ -1406,16 +1411,15 @@ void TraceViewer::DrawStateUI() {
if (ImGui::CollapsingHeader("Vertex Buffers")) {
auto shader = command_processor->active_vertex_shader();
if (shader) {
const auto& buffer_inputs = shader->buffer_inputs();
for (uint32_t buffer_index = 0; buffer_index < buffer_inputs.count;
++buffer_index) {
const auto& desc = buffer_inputs.descs[buffer_index];
int r =
XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 + (desc.fetch_slot / 3) * 6;
const auto& vertex_bindings =
shader->translated_shader()->vertex_bindings();
for (const auto& vertex_binding : vertex_bindings) {
int r = XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
(vertex_binding.fetch_constant / 3) * 6;
const auto group =
reinterpret_cast<xe_gpu_fetch_group_t*>(&regs.values[r]);
const xe_gpu_vertex_fetch_t* fetch = nullptr;
switch (desc.fetch_slot % 3) {
switch (vertex_binding.fetch_constant % 3) {
case 0:
fetch = &group->vertex_fetch_0;
break;
@@ -1428,13 +1432,14 @@ void TraceViewer::DrawStateUI() {
}
assert_true(fetch->endian == 2);
char tree_root_id[32];
sprintf(tree_root_id, "#vertices_root_%d", desc.fetch_slot);
sprintf(tree_root_id, "#vertices_root_%d",
vertex_binding.fetch_constant);
if (ImGui::TreeNode(tree_root_id, "vf%d: 0x%.8X (%db), %s",
desc.fetch_slot, fetch->address << 2,
vertex_binding.fetch_constant, fetch->address << 2,
fetch->size * 4,
kEndiannessNames[int(fetch->endian)])) {
ImGui::BeginChild("#vertices", ImVec2(0, 300));
DrawVertexFetcher(shader, desc, fetch);
DrawVertexFetcher(shader, vertex_binding, fetch);
ImGui::EndChild();
ImGui::TreePop();
}
@@ -1446,10 +1451,11 @@ void TraceViewer::DrawStateUI() {
if (ImGui::CollapsingHeader("Vertex Textures")) {
auto shader = command_processor->active_vertex_shader();
if (shader) {
const auto& sampler_inputs = shader->sampler_inputs();
if (sampler_inputs.count) {
for (size_t i = 0; i < sampler_inputs.count; ++i) {
DrawTextureInfo(sampler_inputs.descs[i]);
const auto& texture_bindings =
shader->translated_shader()->texture_bindings();
if (!texture_bindings.empty()) {
for (const auto& texture_binding : texture_bindings) {
DrawTextureInfo(texture_binding);
}
} else {
ImGui::Text("No vertex shader samplers");
@@ -1461,10 +1467,11 @@ void TraceViewer::DrawStateUI() {
if (ImGui::CollapsingHeader("Textures")) {
auto shader = command_processor->active_pixel_shader();
if (shader) {
const auto& sampler_inputs = shader->sampler_inputs();
if (sampler_inputs.count) {
for (size_t i = 0; i < sampler_inputs.count; ++i) {
DrawTextureInfo(sampler_inputs.descs[i]);
const auto& texture_bindings =
shader->translated_shader()->texture_bindings();
if (!texture_bindings.empty()) {
for (const auto& texture_binding : texture_bindings) {
DrawTextureInfo(texture_binding);
}
} else {
ImGui::Text("No pixel shader samplers");