Minor fixes.
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@@ -21,7 +21,7 @@ Shader::Shader(
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XE_GPU_SHADER_TYPE type,
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const uint8_t* src_ptr, size_t length,
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uint64_t hash) :
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type_(type), hash_(hash) {
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type_(type), hash_(hash), is_prepared_(false) {
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// Verify.
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dword_count_ = length / 4;
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XEASSERT(dword_count_ <= 512);
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