[D3D12] Rough outline of render target architecture
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@@ -59,6 +59,7 @@ class TextureCache {
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bool Initialize();
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void Shutdown();
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void ClearCache();
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void TextureFetchConstantWritten(uint32_t index);
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@@ -71,8 +72,6 @@ class TextureCache {
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void RequestTextures(uint32_t used_vertex_texture_mask,
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uint32_t used_pixel_texture_mask);
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void ClearCache();
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void WriteTextureSRV(uint32_t fetch_constant,
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TextureDimension shader_dimension,
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D3D12_CPU_DESCRIPTOR_HANDLE handle);
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