[D3D12] Rough outline of render target architecture

This commit is contained in:
Triang3l
2018-08-07 22:40:24 +03:00
parent 83cf482a50
commit 52a1a80200
6 changed files with 598 additions and 20 deletions

View File

@@ -59,6 +59,7 @@ class TextureCache {
bool Initialize();
void Shutdown();
void ClearCache();
void TextureFetchConstantWritten(uint32_t index);
@@ -71,8 +72,6 @@ class TextureCache {
void RequestTextures(uint32_t used_vertex_texture_mask,
uint32_t used_pixel_texture_mask);
void ClearCache();
void WriteTextureSRV(uint32_t fetch_constant,
TextureDimension shader_dimension,
D3D12_CPU_DESCRIPTOR_HANDLE handle);