Shader modules and plumbing.
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@@ -20,9 +20,7 @@ namespace xe {
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namespace gpu {
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namespace vulkan {
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// Configures and caches pipelines based on render state.
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// This is responsible for properly setting all state required for a draw
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// including shaders, various blend/etc options, and input configuration.
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//
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class TextureCache {
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public:
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TextureCache(RegisterFile* register_file, ui::vulkan::VulkanDevice* device);
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