[SPIR-V] Version, float controls

This commit is contained in:
Triang3l
2020-10-31 16:22:15 +03:00
parent cacf702948
commit 52a8ed8e6d
7 changed files with 122 additions and 34 deletions

View File

@@ -108,9 +108,10 @@ int shader_compiler_main(const std::vector<std::string>& args) {
shader_type, ucode_data_hash, ucode_dwords.data(), ucode_dwords.size());
std::unique_ptr<ShaderTranslator> translator;
SpirvShaderTranslator::Features spirv_features(true);
if (cvars::shader_output_type == "spirv" ||
cvars::shader_output_type == "spirvtext") {
translator = std::make_unique<SpirvShaderTranslator>();
translator = std::make_unique<SpirvShaderTranslator>(spirv_features);
} else if (cvars::shader_output_type == "dxbc" ||
cvars::shader_output_type == "dxbctext") {
translator = std::make_unique<DxbcShaderTranslator>(
@@ -161,7 +162,7 @@ int shader_compiler_main(const std::vector<std::string>& args) {
spv::Disassemble(spirv_disasm_stream, spirv_source);
spirv_disasm = std::move(spirv_disasm_stream.str());
ui::vulkan::SpirvToolsContext spirv_tools_context;
if (spirv_tools_context.Initialize()) {
if (spirv_tools_context.Initialize(spirv_features.spirv_version)) {
std::string spirv_validation_error;
spirv_tools_context.Validate(
reinterpret_cast<const uint32_t*>(spirv_source.data()),