[GPU/D3D12] Memexport from anywhere in control flow + 8/16bpp memexport

There's no limit on the number of memory exports in a shader on the real
Xenos, and exports can be done anywhere, including in loops. Now, instead
of deferring the exports to the end of the shader, and assuming that export
allocs are executed only once, Xenia flushes exports when it reaches an
alloc (allocs terminate memory exports on Xenos, as well as individual ALU
instructions with `serialize`, but not handling this case for simplicity,
it's only truly mandatory to flush memory exports before starting a new
one), the end of the shader, or a pixel with outstanding exports is killed.

To know which eM# registers need to be flushed to the memory, traversing
the successors of each exec potentially writing any eM#, and specifying
that certain eM# registers might have potentially been written before each
reached control flow instruction, until a flush point or the end of the
shader is reached.

Also, some games export to sub-32bpp formats. These are now supported via
atomic AND clearing the bits of the dword to replace followed by an atomic
OR inserting the new byte/short.
This commit is contained in:
Triang3l
2023-05-05 21:05:23 +03:00
parent 8aaa6f1f7d
commit 53f98d1fe6
17 changed files with 1437 additions and 849 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Copyright 2023 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -141,7 +141,7 @@ bool IsPixelShaderNeededWithRasterization(const Shader& shader,
//
// Memory export is an obvious intentional side effect.
if (shader.kills_pixels() || shader.writes_depth() ||
shader.is_valid_memexport_used() ||
shader.memexport_eM_written() ||
(shader.writes_color_target(0) &&
DoesCoverageDependOnAlpha(regs.Get<reg::RB_COLORCONTROL>()))) {
return true;
@@ -651,6 +651,65 @@ uint32_t GetNormalizedColorMask(const RegisterFile& regs,
return normalized_color_mask;
}
void AddMemExportRanges(const RegisterFile& regs, const Shader& shader,
std::vector<MemExportRange>& ranges_out) {
if (!shader.memexport_eM_written()) {
// The shader has eA writes, but no real exports.
return;
}
uint32_t float_constants_base = shader.type() == xenos::ShaderType::kVertex
? regs.Get<reg::SQ_VS_CONST>().base
: regs.Get<reg::SQ_PS_CONST>().base;
for (uint32_t constant_index : shader.memexport_stream_constants()) {
const auto& stream = regs.Get<xenos::xe_gpu_memexport_stream_t>(
XE_GPU_REG_SHADER_CONSTANT_000_X +
(float_constants_base + constant_index) * 4);
if (!stream.index_count) {
continue;
}
const FormatInfo& format_info =
*FormatInfo::Get(xenos::TextureFormat(stream.format));
if (format_info.type != FormatType::kResolvable) {
XELOGE("Unsupported memexport format {}", format_info.name);
// Translated shaders shouldn't be performing exports with an unknown
// format, the draw can still be performed.
continue;
}
// TODO(Triang3l): Remove the unresearched format logging when it's known
// how exactly these formats need to be handled (most importantly what
// components need to be stored and in which order).
switch (stream.format) {
case xenos::ColorFormat::k_8_A:
case xenos::ColorFormat::k_8_B:
case xenos::ColorFormat::k_8_8_8_8_A:
XELOGW(
"Memexport done to an unresearched format {}, report the game to "
"Xenia developers!",
format_info.name);
break;
default:
break;
}
uint32_t stream_size_bytes =
stream.index_count * (format_info.bits_per_pixel >> 3);
// Try to reduce the number of shared memory operations when writing
// different elements into the same buffer through different exports
// (happens in 4D5307E6).
bool range_reused = false;
for (MemExportRange& range : ranges_out) {
if (range.base_address_dwords == stream.base_address) {
range.size_bytes = std::max(range.size_bytes, stream_size_bytes);
range_reused = true;
break;
}
}
// Add a new range if haven't expanded an existing one.
if (!range_reused) {
ranges_out.emplace_back(stream.base_address, stream_size_bytes);
}
}
}
xenos::CopySampleSelect SanitizeCopySampleSelect(
xenos::CopySampleSelect copy_sample_select, xenos::MsaaSamples msaa_samples,
bool is_depth) {