[GPU] Rename 2_10_10_10 AS_16 RT format to AS_10
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@@ -230,8 +230,10 @@ inline TextureFormat ColorRenderTargetToTextureFormat(
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case ColorRenderTargetFormat::k_8_8_8_8_GAMMA:
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return TextureFormat::k_8_8_8_8_GAMMA_EDRAM;
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case ColorRenderTargetFormat::k_2_10_10_10:
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case ColorRenderTargetFormat::k_2_10_10_10_AS_10_10_10_10:
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return TextureFormat::k_2_10_10_10;
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case ColorRenderTargetFormat::k_2_10_10_10_FLOAT:
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case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16:
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return TextureFormat::k_2_10_10_10_FLOAT_EDRAM;
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case ColorRenderTargetFormat::k_16_16:
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return TextureFormat::k_16_16_EDRAM;
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@@ -241,10 +243,6 @@ inline TextureFormat ColorRenderTargetToTextureFormat(
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return TextureFormat::k_16_16_FLOAT;
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case ColorRenderTargetFormat::k_16_16_16_16_FLOAT:
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return TextureFormat::k_16_16_16_16_FLOAT;
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case ColorRenderTargetFormat::k_2_10_10_10_AS_16_16_16_16:
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return TextureFormat::k_2_10_10_10_AS_16_16_16_16;
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case ColorRenderTargetFormat::k_2_10_10_10_FLOAT_AS_16_16_16_16:
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return TextureFormat::k_2_10_10_10_FLOAT_EDRAM;
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case ColorRenderTargetFormat::k_32_FLOAT:
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return TextureFormat::k_32_FLOAT;
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case ColorRenderTargetFormat::k_32_32_FLOAT:
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