Starting to remove some macros.
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@@ -9,6 +9,8 @@
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#include <xenia/gpu/d3d11/d3d11_shader_translator.h>
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#include <algorithm>
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#include <xenia/gpu/gpu-private.h>
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#include <xenia/gpu/d3d11/d3d11_geometry_shader.h>
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#include <xenia/gpu/d3d11/d3d11_resource_cache.h>
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@@ -282,7 +284,7 @@ int D3D11ShaderTranslator::TranslatePixelShader(
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// Add temporary registers.
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uint32_t temp_regs = program_cntl.vs_regs + program_cntl.ps_regs;
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for (uint32_t n = 0; n <= MAX(15, temp_regs); n++) {
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for (uint32_t n = 0; n <= std::max(15u, temp_regs); n++) {
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append(
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" float4 r%d = c[%d];\n", n, n + 256);
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}
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