[GPU] Shader control flow documentation improvements
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@@ -302,8 +302,9 @@ struct ParsedExecInstruction {
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// Whether this exec ends the shader.
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bool is_end = false;
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// Whether to reset the current predicate.
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bool clean = true;
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// Whether the hardware doesn't have to wait for the predicate to be updated
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// after this exec.
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bool is_predicate_clean = true;
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// ?
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bool is_yield = false;
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