[GPU] Shader control flow documentation improvements

This commit is contained in:
Triang3l
2022-04-27 21:34:08 +03:00
parent b42680abf7
commit 5519dbb39f
6 changed files with 107 additions and 44 deletions

View File

@@ -302,8 +302,9 @@ struct ParsedExecInstruction {
// Whether this exec ends the shader.
bool is_end = false;
// Whether to reset the current predicate.
bool clean = true;
// Whether the hardware doesn't have to wait for the predicate to be updated
// after this exec.
bool is_predicate_clean = true;
// ?
bool is_yield = false;