[GPU] Shader control flow documentation improvements
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@@ -975,6 +975,21 @@ inline uint32_t GpuToCpu(uint32_t p) { return p; }
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inline uint32_t CpuToGpu(uint32_t p) { return p & 0x1FFFFFFF; }
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// XE_GPU_REG_SHADER_CONSTANT_LOOP_*
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union alignas(uint32_t) LoopConstant {
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uint32_t value;
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struct {
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uint32_t count : 8; // +0
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// Address (aL) start and step.
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// The resulting aL is `iterator * step + start`, 10-bit, and has the real
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// range of [-256, 256], according to the IPR2015-00325 sequencer
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// specification.
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uint32_t start : 8; // +8
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int32_t step : 8; // +16
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};
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};
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static_assert_size(LoopConstant, sizeof(uint32_t));
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// SQ_TEX_VTX_INVALID/VALID_TEXTURE/BUFFER
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enum class FetchConstantType : uint32_t {
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kInvalidTexture,
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