[D3D12] Resolve 16-bit RTs to unorm textures, not snorm

This commit is contained in:
Triang3l
2019-03-07 11:21:39 +03:00
parent 7049d52dbb
commit 5582e63ef1
2 changed files with 13 additions and 15 deletions

View File

@@ -1128,24 +1128,22 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
DepthRenderTargetToTextureFormat(DepthRenderTargetFormat(src_format));
src_64bpp = false;
} else {
// Texture formats k_16_16_EDRAM and k_16_16_16_16_EDRAM are not the same as
// k_16_16 and k_16_16_16_16, but they are emulated with the same DXGI
// formats as k_16_16 and k_16_16_16_16 on the host, so they are treated as
// a special case of such formats.
// Force k_16_16 and k_16_16_16_16 RTs to be always resolved via drawing,
// because resolving to a k_16_16 or a k_16_16_16_16 texture should result
// in unsigned texture data, unlike the render target which is signed.
if (ColorRenderTargetFormat(src_format) ==
ColorRenderTargetFormat::k_16_16) {
src_texture_format = TextureFormat::k_16_16;
src_texture_format = TextureFormat::k_16_16_EDRAM;
} else if (ColorRenderTargetFormat(src_format) ==
ColorRenderTargetFormat::k_16_16_16_16) {
src_texture_format = TextureFormat::k_16_16_16_16;
src_texture_format = TextureFormat::k_16_16_16_16_EDRAM;
} else {
src_texture_format =
ColorRenderTargetToTextureFormat(ColorRenderTargetFormat(src_format));
src_texture_format = GetBaseFormat(ColorRenderTargetToTextureFormat(
ColorRenderTargetFormat(src_format)));
}
src_64bpp = IsColorFormat64bpp(ColorRenderTargetFormat(src_format));
}
assert_true(src_texture_format != TextureFormat::kUnknown);
src_texture_format = GetBaseFormat(src_texture_format);
// The destination format is specified as k_8_8_8_8 when resolving depth,
// apparently there's no format conversion.
TextureFormat dest_format =