Forcing depth clear - not right, but gets atrain working.
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@@ -1366,7 +1366,7 @@ bool GL4ShaderTranslator::TranslateALU(const instr_alu_t* alu, int sync) {
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return false;
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}
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} else {
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// assert_always();
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assert_always();
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Append(" // <UNIMPLEMENTED>\n");
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}
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}
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