[D3D12] Don't decompress unaligned BC textures if supported

This commit is contained in:
Triang3l
2022-06-02 22:43:17 +03:00
parent 84fcd5defa
commit 55a91afcc7
4 changed files with 41 additions and 17 deletions

View File

@@ -1442,19 +1442,30 @@ D3D12TextureCache::D3D12Texture::~D3D12Texture() {
}
bool D3D12TextureCache::IsDecompressionNeeded(xenos::TextureFormat format,
uint32_t width, uint32_t height) {
uint32_t width,
uint32_t height) const {
DXGI_FORMAT dxgi_format_uncompressed =
host_formats_[uint32_t(format)].dxgi_format_uncompressed;
if (dxgi_format_uncompressed == DXGI_FORMAT_UNKNOWN) {
return false;
}
const FormatInfo* format_info = FormatInfo::Get(format);
return (width & (format_info->block_width - 1)) != 0 ||
(height & (format_info->block_height - 1)) != 0;
if (!(width & (format_info->block_width - 1)) &&
!(height & (format_info->block_height - 1))) {
return false;
}
// UnalignedBlockTexturesSupported is for block-compressed textures with the
// block size of 4x4, but not for 2x1 (4:2:2) subsampled formats.
if (format_info->block_width == 4 && format_info->block_height == 4 &&
command_processor_.GetD3D12Provider()
.AreUnalignedBlockTexturesSupported()) {
return false;
}
return true;
}
TextureCache::LoadShaderIndex D3D12TextureCache::GetLoadShaderIndex(
TextureKey key) {
TextureKey key) const {
const HostFormat& host_format = host_formats_[uint32_t(key.format)];
if (key.signed_separate) {
return host_format.load_shader_signed;