[D3D12] Don't decompress unaligned BC textures if supported

This commit is contained in:
Triang3l
2022-06-02 22:43:17 +03:00
parent 84fcd5defa
commit 55a91afcc7
4 changed files with 41 additions and 17 deletions

View File

@@ -361,30 +361,30 @@ class D3D12TextureCache final : public TextureCache {
// Whether decompression is needed on the host (Direct3D only allows creation
// of block-compressed textures with 4x4-aligned dimensions on PC).
static bool IsDecompressionNeeded(xenos::TextureFormat format, uint32_t width,
uint32_t height);
static DXGI_FORMAT GetDXGIResourceFormat(xenos::TextureFormat format,
uint32_t width, uint32_t height) {
bool IsDecompressionNeeded(xenos::TextureFormat format, uint32_t width,
uint32_t height) const;
DXGI_FORMAT GetDXGIResourceFormat(xenos::TextureFormat format, uint32_t width,
uint32_t height) const {
const HostFormat& host_format = host_formats_[uint32_t(format)];
return IsDecompressionNeeded(format, width, height)
? host_format.dxgi_format_uncompressed
: host_format.dxgi_format_resource;
}
static DXGI_FORMAT GetDXGIResourceFormat(TextureKey key) {
DXGI_FORMAT GetDXGIResourceFormat(TextureKey key) const {
return GetDXGIResourceFormat(key.format, key.GetWidth(), key.GetHeight());
}
static DXGI_FORMAT GetDXGIUnormFormat(xenos::TextureFormat format,
uint32_t width, uint32_t height) {
DXGI_FORMAT GetDXGIUnormFormat(xenos::TextureFormat format, uint32_t width,
uint32_t height) const {
const HostFormat& host_format = host_formats_[uint32_t(format)];
return IsDecompressionNeeded(format, width, height)
? host_format.dxgi_format_uncompressed
: host_format.dxgi_format_unsigned;
}
static DXGI_FORMAT GetDXGIUnormFormat(TextureKey key) {
DXGI_FORMAT GetDXGIUnormFormat(TextureKey key) const {
return GetDXGIUnormFormat(key.format, key.GetWidth(), key.GetHeight());
}
static LoadShaderIndex GetLoadShaderIndex(TextureKey key);
LoadShaderIndex GetLoadShaderIndex(TextureKey key) const;
static constexpr bool AreDimensionsCompatible(
xenos::FetchOpDimension binding_dimension,