[D3D12] Don't decompress unaligned BC textures if supported
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@@ -361,30 +361,30 @@ class D3D12TextureCache final : public TextureCache {
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// Whether decompression is needed on the host (Direct3D only allows creation
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// of block-compressed textures with 4x4-aligned dimensions on PC).
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static bool IsDecompressionNeeded(xenos::TextureFormat format, uint32_t width,
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uint32_t height);
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static DXGI_FORMAT GetDXGIResourceFormat(xenos::TextureFormat format,
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uint32_t width, uint32_t height) {
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bool IsDecompressionNeeded(xenos::TextureFormat format, uint32_t width,
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uint32_t height) const;
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DXGI_FORMAT GetDXGIResourceFormat(xenos::TextureFormat format, uint32_t width,
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uint32_t height) const {
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const HostFormat& host_format = host_formats_[uint32_t(format)];
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return IsDecompressionNeeded(format, width, height)
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? host_format.dxgi_format_uncompressed
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: host_format.dxgi_format_resource;
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}
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static DXGI_FORMAT GetDXGIResourceFormat(TextureKey key) {
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DXGI_FORMAT GetDXGIResourceFormat(TextureKey key) const {
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return GetDXGIResourceFormat(key.format, key.GetWidth(), key.GetHeight());
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}
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static DXGI_FORMAT GetDXGIUnormFormat(xenos::TextureFormat format,
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uint32_t width, uint32_t height) {
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DXGI_FORMAT GetDXGIUnormFormat(xenos::TextureFormat format, uint32_t width,
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uint32_t height) const {
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const HostFormat& host_format = host_formats_[uint32_t(format)];
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return IsDecompressionNeeded(format, width, height)
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? host_format.dxgi_format_uncompressed
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: host_format.dxgi_format_unsigned;
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}
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static DXGI_FORMAT GetDXGIUnormFormat(TextureKey key) {
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DXGI_FORMAT GetDXGIUnormFormat(TextureKey key) const {
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return GetDXGIUnormFormat(key.format, key.GetWidth(), key.GetHeight());
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}
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static LoadShaderIndex GetLoadShaderIndex(TextureKey key);
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LoadShaderIndex GetLoadShaderIndex(TextureKey key) const;
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static constexpr bool AreDimensionsCompatible(
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xenos::FetchOpDimension binding_dimension,
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