Initial the websocket implementation.
Not yet running on other threads, but can read/write to a websocket from a browser.
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@@ -23,9 +23,10 @@ public:
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Client();
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virtual ~Client();
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void Write(const uint8_t* buffer, const size_t length);
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virtual void Write(const uint8_t** buffers, const size_t* lengths,
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size_t count) = 0;
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virtual int Setup() = 0;
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void Write(uint8_t* buffer, size_t length);
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virtual void Write(uint8_t** buffers, size_t* lengths, size_t count) = 0;
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protected:
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};
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