Removing fetch consts from state data.

This commit is contained in:
Ben Vanik
2015-01-03 13:59:31 -08:00
parent 2a082ff242
commit 56a04592d5
2 changed files with 23 additions and 17 deletions

View File

@@ -50,8 +50,8 @@ struct UniformDataBlock {
};
};
float4 window_offset; // tx,ty,sx,sy
float4 window_scissor; // x0,y0,x1,y1
float4 window_offset; // tx,ty,sx,sy
float4 window_scissor; // x0,y0,x1,y1
float4 vtx_fmt;
float4 viewport_offset; // tx,ty,tz,?
float4 viewport_scale; // sx,sy,sz,?
@@ -59,21 +59,22 @@ struct UniformDataBlock {
float4 alpha_test; // alpha test enable, func, ref, ?
// TODO(benvanik): overlay with fetch_consts below?
// TODO(benvanik): pack tightly
uint64_t texture_samplers[32];
// Register data from 0x4000 to 0x4927.
// SHADER_CONSTANT_000_X...
float4 float_consts[512];
// SHADER_CONSTANT_FETCH_00_0...
uint32_t fetch_consts[32 * 6];
// SHADER_CONSTANT_BOOL_000_031...
int32_t bool_consts[8];
// SHADER_CONSTANT_LOOP_00...
int32_t loop_consts[32];
// UpdateConstants relies on the packing of these.
struct {
// SHADER_CONSTANT_000_X...
float4 float_consts[512];
// SHADER_CONSTANT_FETCH_00_0 is omitted
// SHADER_CONSTANT_BOOL_000_031...
int32_t bool_consts[8];
// SHADER_CONSTANT_LOOP_00...
int32_t loop_consts[32];
};
};
static_assert(sizeof(UniformDataBlock) <= 16 * 1024,
"Need <=16k uniform data");
static_assert(sizeof(UniformDataBlock) <= 16 * 1024, "Need <=16k uniform data");
// TODO(benvanik): move more of the enums in here?
struct DrawCommand {
@@ -103,6 +104,7 @@ struct DrawCommand {
SamplerInput vertex_shader_samplers[32];
SamplerInput pixel_shader_samplers[32];
// NOTE: do not read from this - the mapped memory is likely write combined.
UniformDataBlock* state_data;
};