[GPU] More exact PWL texture/RT gamma conversion
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@@ -212,63 +212,124 @@ void DxbcShaderTranslator::PopSystemTemp(uint32_t count) {
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system_temp_count_current_ -= std::min(count, system_temp_count_current_);
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}
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void DxbcShaderTranslator::ConvertPWLGamma(
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bool to_gamma, int32_t source_temp, uint32_t source_temp_component,
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uint32_t target_temp, uint32_t target_temp_component, uint32_t piece_temp,
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uint32_t piece_temp_component, uint32_t accumulator_temp,
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uint32_t accumulator_temp_component) {
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assert_true(source_temp != target_temp ||
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source_temp_component != target_temp_component ||
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((target_temp != accumulator_temp ||
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target_temp_component != accumulator_temp_component) &&
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(target_temp != piece_temp ||
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target_temp_component != piece_temp_component)));
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assert_true(piece_temp != source_temp ||
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piece_temp_component != source_temp_component);
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assert_true(accumulator_temp != source_temp ||
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accumulator_temp_component != source_temp_component);
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assert_true(piece_temp != accumulator_temp ||
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piece_temp_component != accumulator_temp_component);
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void DxbcShaderTranslator::PWLGammaToLinear(
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uint32_t target_temp, uint32_t target_temp_component, uint32_t source_temp,
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uint32_t source_temp_component, bool source_pre_saturated, uint32_t temp1,
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uint32_t temp1_component, uint32_t temp2, uint32_t temp2_component) {
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// The source is needed only once to begin building the result, so it can be
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// the same as the destination.
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assert_true(temp1 != target_temp || temp1_component != target_temp_component);
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assert_true(temp1 != source_temp || temp1_component != source_temp_component);
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assert_true(temp2 != target_temp || temp2_component != target_temp_component);
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assert_true(temp2 != source_temp || temp2_component != source_temp_component);
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assert_true(temp1 != temp2 || temp1_component != temp2_component);
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dxbc::Dest target_dest(
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dxbc::Dest::R(target_temp, UINT32_C(1) << target_temp_component));
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dxbc::Src target_src(dxbc::Src::R(target_temp).Select(target_temp_component));
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dxbc::Src source_src(dxbc::Src::R(source_temp).Select(source_temp_component));
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dxbc::Dest piece_dest(dxbc::Dest::R(piece_temp, 1 << piece_temp_component));
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dxbc::Src piece_src(dxbc::Src::R(piece_temp).Select(piece_temp_component));
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dxbc::Dest accumulator_dest(
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dxbc::Dest::R(accumulator_temp, 1 << accumulator_temp_component));
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dxbc::Src accumulator_src(
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dxbc::Src::R(accumulator_temp).Select(accumulator_temp_component));
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// For each piece:
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// 1) Calculate how far we are on it. Multiply by 1/width, subtract
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// start/width and saturate.
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// 2) Add the contribution of the piece - multiply the position on the piece
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// by its slope*width and accumulate.
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// Piece 1.
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a_.OpMul(piece_dest, source_src,
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dxbc::Src::LF(to_gamma ? (1.0f / 0.0625f) : (1.0f / 0.25f)), true);
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a_.OpMul(accumulator_dest, piece_src,
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dxbc::Src::LF(to_gamma ? (4.0f * 0.0625f) : (0.25f * 0.25f)));
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// Piece 2.
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a_.OpMAd(piece_dest, source_src,
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dxbc::Src::LF(to_gamma ? (1.0f / 0.0625f) : (1.0f / 0.125f)),
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dxbc::Src::LF(to_gamma ? (-0.0625f / 0.0625f) : (-0.25f / 0.125f)),
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true);
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a_.OpMAd(accumulator_dest, piece_src,
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dxbc::Src::LF(to_gamma ? (2.0f * 0.0625f) : (0.5f * 0.125f)),
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accumulator_src);
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// Piece 3.
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a_.OpMAd(piece_dest, source_src,
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dxbc::Src::LF(to_gamma ? (1.0f / 0.375f) : (1.0f / 0.375f)),
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dxbc::Src::LF(to_gamma ? (-0.125f / 0.375f) : (-0.375f / 0.375f)),
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true);
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a_.OpMAd(accumulator_dest, piece_src,
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dxbc::Src::LF(to_gamma ? (1.0f * 0.375f) : (1.0f * 0.375f)),
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accumulator_src);
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// Piece 4.
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a_.OpMAd(piece_dest, source_src,
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dxbc::Src::LF(to_gamma ? (1.0f / 0.5f) : (1.0f / 0.25f)),
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dxbc::Src::LF(to_gamma ? (-0.5f / 0.5f) : (-0.75f / 0.25f)), true);
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a_.OpMAd(dxbc::Dest::R(target_temp, 1 << target_temp_component), piece_src,
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dxbc::Src::LF(to_gamma ? (0.5f * 0.5f) : (2.0f * 0.25f)),
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accumulator_src);
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dxbc::Dest temp1_dest(dxbc::Dest::R(temp1, UINT32_C(1) << temp1_component));
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dxbc::Src temp1_src(dxbc::Src::R(temp1).Select(temp1_component));
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dxbc::Dest temp2_dest(dxbc::Dest::R(temp2, UINT32_C(1) << temp2_component));
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dxbc::Src temp2_src(dxbc::Src::R(temp2).Select(temp2_component));
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// Get the scale (into temp1) and the offset (into temp2) for the piece.
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// Using `source >= threshold` comparisons because the input might have not
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// been saturated yet, and thus it may be NaN - since it will be saturated to
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// 0 later, the 0...64/255 case should be selected for it.
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a_.OpGE(temp2_dest, source_src, dxbc::Src::LF(96.0f / 255.0f));
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a_.OpIf(true, temp2_src);
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// [96/255 ... 1
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a_.OpGE(temp2_dest, source_src, dxbc::Src::LF(192.0f / 255.0f));
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a_.OpMovC(temp1_dest, temp2_src, dxbc::Src::LF(8.0f / 1024.0f),
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dxbc::Src::LF(4.0f / 1024.0f));
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a_.OpMovC(temp2_dest, temp2_src, dxbc::Src::LF(-1024.0f),
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dxbc::Src::LF(-256.0f));
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a_.OpElse();
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// 0 ... 96/255)
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a_.OpGE(temp2_dest, source_src, dxbc::Src::LF(64.0f / 255.0f));
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a_.OpMovC(temp1_dest, temp2_src, dxbc::Src::LF(2.0f / 1024.0f),
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dxbc::Src::LF(1.0f / 1024.0f));
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a_.OpMovC(temp2_dest, temp2_src, dxbc::Src::LF(-64.0f), dxbc::Src::LF(0.0f));
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a_.OpEndIf();
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if (!source_pre_saturated) {
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// Saturate the input, and flush NaN to 0.
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a_.OpMov(target_dest, source_src, true);
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}
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// linear = gamma * (255 * 1024) * scale + offset
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// As both 1024 and the scale are powers of 2, and 1024 * scale is not smaller
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// than 1, it's not important if it's (gamma * 255) * 1024 * scale,
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// (gamma * 255 * 1024) * scale, gamma * 255 * (1024 * scale), or
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// gamma * (255 * 1024 * scale) - or the option chosen here, as long as
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// 1024 is applied before the scale since the scale is < 1 (specifically at
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// least 1/1024), and it may make very small values denormal.
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a_.OpMul(target_dest, source_pre_saturated ? source_src : target_src,
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dxbc::Src::LF(255.0f * 1024.0f));
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a_.OpMAd(target_dest, target_src, temp1_src, temp2_src);
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// linear += trunc(linear * scale)
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a_.OpMul(temp1_dest, target_src, temp1_src);
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a_.OpRoundZ(temp1_dest, temp1_src);
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a_.OpAdd(target_dest, target_src, temp1_src);
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// linear *= 1/1023
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a_.OpMul(target_dest, target_src, dxbc::Src::LF(1.0f / 1023.0f));
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}
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void DxbcShaderTranslator::PreSaturatedLinearToPWLGamma(
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uint32_t target_temp, uint32_t target_temp_component, uint32_t source_temp,
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uint32_t source_temp_component, uint32_t temp_or_target,
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uint32_t temp_or_target_component, uint32_t temp_non_target,
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uint32_t temp_non_target_component) {
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// The source may be the same as the target, but in this case it can't also be
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// used as a temporary variable.
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assert_true(target_temp != source_temp ||
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target_temp_component != source_temp_component ||
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target_temp != temp_or_target ||
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target_temp_component != temp_or_target_component);
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assert_true(temp_or_target != source_temp ||
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temp_or_target_component != source_temp_component);
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assert_true(temp_non_target != target_temp ||
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temp_non_target_component != target_temp_component);
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assert_true(temp_non_target != source_temp ||
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temp_non_target_component != source_temp_component);
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assert_true(temp_or_target != temp_non_target ||
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temp_or_target_component != temp_non_target_component);
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dxbc::Dest target_dest(
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dxbc::Dest::R(target_temp, UINT32_C(1) << target_temp_component));
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dxbc::Src target_src(dxbc::Src::R(target_temp).Select(target_temp_component));
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dxbc::Src source_src(dxbc::Src::R(source_temp).Select(source_temp_component));
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dxbc::Dest temp_or_target_dest(
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dxbc::Dest::R(temp_or_target, UINT32_C(1) << temp_or_target_component));
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dxbc::Src temp_or_target_src(
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dxbc::Src::R(temp_or_target).Select(temp_or_target_component));
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dxbc::Dest temp_non_target_dest(
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dxbc::Dest::R(temp_non_target, UINT32_C(1) << temp_non_target_component));
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dxbc::Src temp_non_target_src(
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dxbc::Src::R(temp_non_target).Select(temp_non_target_component));
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// Get the scale (into temp_or_target) and the offset (into temp_non_target)
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// for the piece.
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a_.OpGE(temp_non_target_dest, source_src, dxbc::Src::LF(128.0f / 1023.0f));
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a_.OpIf(true, temp_non_target_src);
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// [128/1023 ... 1
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a_.OpGE(temp_non_target_dest, source_src, dxbc::Src::LF(512.0f / 1023.0f));
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a_.OpMovC(temp_or_target_dest, temp_non_target_src,
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dxbc::Src::LF(1023.0f / 8.0f), dxbc::Src::LF(1023.0f / 4.0f));
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a_.OpMovC(temp_non_target_dest, temp_non_target_src,
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dxbc::Src::LF(128.0f / 255.0f), dxbc::Src::LF(64.0f / 255.0f));
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a_.OpElse();
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// 0 ... 128/1023)
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a_.OpGE(temp_non_target_dest, source_src, dxbc::Src::LF(64.0f / 1023.0f));
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a_.OpMovC(temp_or_target_dest, temp_non_target_src,
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dxbc::Src::LF(1023.0f / 2.0f), dxbc::Src::LF(1023.0f));
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a_.OpMovC(temp_non_target_dest, temp_non_target_src,
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dxbc::Src::LF(32.0f / 255.0f), dxbc::Src::LF(0.0f));
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a_.OpEndIf();
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// gamma = trunc(linear * scale) * (1.0 / 255.0) + offset
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a_.OpMul(target_dest, source_src, temp_or_target_src);
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a_.OpRoundZ(target_dest, target_src);
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a_.OpMAd(target_dest, target_src, dxbc::Src::LF(1.0f / 255.0f),
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temp_non_target_src);
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}
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void DxbcShaderTranslator::RemapAndConvertVertexIndices(
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