Adding modules/functions to the debugger.

This commit is contained in:
Ben Vanik
2015-06-08 21:12:40 -07:00
parent 9d7d6df476
commit 573f190a43
47 changed files with 1427 additions and 128 deletions

View File

@@ -0,0 +1,32 @@
// automatically generated, do not modify
namespace xe.debug.proto
{
using FlatBuffers;
public sealed class GetFunctionResponse : Table {
public static GetFunctionResponse GetRootAsGetFunctionResponse(ByteBuffer _bb) { return GetRootAsGetFunctionResponse(_bb, new GetFunctionResponse()); }
public static GetFunctionResponse GetRootAsGetFunctionResponse(ByteBuffer _bb, GetFunctionResponse obj) { return (obj.__init(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public GetFunctionResponse __init(int _i, ByteBuffer _bb) { bb_pos = _i; bb = _bb; return this; }
public Function Function { get { return GetFunction(new Function()); } }
public Function GetFunction(Function obj) { int o = __offset(4); return o != 0 ? obj.__init(__indirect(o + bb_pos), bb) : null; }
public static int CreateGetFunctionResponse(FlatBufferBuilder builder,
int function = 0) {
builder.StartObject(1);
GetFunctionResponse.AddFunction(builder, function);
return GetFunctionResponse.EndGetFunctionResponse(builder);
}
public static void StartGetFunctionResponse(FlatBufferBuilder builder) { builder.StartObject(1); }
public static void AddFunction(FlatBufferBuilder builder, int functionOffset) { builder.AddOffset(0, functionOffset, 0); }
public static int EndGetFunctionResponse(FlatBufferBuilder builder) {
int o = builder.EndObject();
return o;
}
};
}