Adding modules/functions to the debugger.
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@@ -201,7 +201,7 @@ void AudioSystem::WorkerThreadMain() {
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void AudioSystem::DecoderThreadMain() {
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while (decoder_running_) {
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// Wait for a kick from WriteRegister.
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decoder_fence_.Wait();
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//decoder_fence_.Wait();
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// Check to see if we're supposed to exit
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if (!decoder_running_) {
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