[D3D12] Refactoring: DXBC -> Dxbc
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@@ -60,7 +60,7 @@ void D3D12Shader::SetTexturesAndSamplers(
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}
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}
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bool D3D12Shader::DisassembleDXBC(const ui::d3d12::D3D12Provider* provider) {
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bool D3D12Shader::DisassembleDxbc(const ui::d3d12::D3D12Provider* provider) {
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if (!host_disassembly_.empty()) {
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return true;
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}
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