[D3D12] Refactoring: DXBC -> Dxbc

This commit is contained in:
Triang3l
2018-12-14 13:25:07 +03:00
parent 952819ed87
commit 574f85cc15
5 changed files with 46 additions and 46 deletions

View File

@@ -40,7 +40,7 @@ class D3D12Shader : public Shader {
const DxbcShaderTranslator::SamplerBinding* sampler_bindings,
uint32_t sampler_binding_count);
bool DisassembleDXBC(const ui::d3d12::D3D12Provider* provider);
bool DisassembleDxbc(const ui::d3d12::D3D12Provider* provider);
static constexpr uint32_t kMaxTextureSRVIndexBits =
DxbcShaderTranslator::kMaxTextureSRVIndexBits;