[D3D12] Refactoring: DXBC -> Dxbc
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@@ -254,7 +254,7 @@ bool PipelineCache::TranslateShader(D3D12Shader* shader,
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// Disassemble the shader for dumping.
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if (FLAGS_d3d12_dxbc_disasm) {
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auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
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if (!shader->DisassembleDXBC(provider)) {
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if (!shader->DisassembleDxbc(provider)) {
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XELOGE("Failed to disassemble DXBC shader %.16" PRIX64,
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shader->ucode_data_hash());
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}
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