Main window, empty GPU files.

This commit is contained in:
Ben Vanik
2014-12-20 22:17:57 -08:00
parent 7faf9d6bd3
commit 577ab0a4f1
57 changed files with 4403 additions and 7598 deletions

View File

@@ -0,0 +1,48 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/gpu/gl4/gl4_gpu.h>
//#include <xenia/gpu/gl4/gl4_graphics_system.h>
namespace xe {
namespace gpu {
namespace gl4 {
void InitializeIfNeeded();
void CleanupOnShutdown();
void InitializeIfNeeded() {
static bool has_initialized = false;
if (has_initialized) {
return;
}
has_initialized = true;
//
atexit(CleanupOnShutdown);
}
void CleanupOnShutdown() {}
class GL4GraphicsSystem : public GraphicsSystem {
public:
GL4GraphicsSystem(Emulator* emulator) : GraphicsSystem(emulator) {}
~GL4GraphicsSystem() override = default;
};
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
InitializeIfNeeded();
return std::make_unique<GL4GraphicsSystem>(emulator);
}
} // namespace gl4
} // namespace gpu
} // namespace xe