Main window, empty GPU files.

This commit is contained in:
Ben Vanik
2014-12-20 22:17:57 -08:00
parent 7faf9d6bd3
commit 577ab0a4f1
57 changed files with 4403 additions and 7598 deletions

View File

@@ -10,49 +10,34 @@
#include <xenia/gpu/gpu.h>
#include <xenia/gpu/gpu-private.h>
using namespace xe;
using namespace xe::gpu;
// TODO(benvanik): based on platform.
#include <xenia/gpu/gl4/gl4_gpu.h>
DEFINE_string(gpu, "any", "Graphics system. Use: [any, nop, d3d11]");
namespace xe {
namespace gpu {
DEFINE_string(gpu, "any", "Graphics system. Use: [any, gl4]");
DEFINE_bool(trace_ring_buffer, false, "Trace GPU ring buffer packets.");
DEFINE_string(dump_shaders, "",
"Path to write GPU shaders to as they are compiled.");
DEFINE_uint64(max_draw_elements, 0,
"Maximum element count; anything over this is ignored.");
#include <xenia/gpu/nop/nop_gpu.h>
std::unique_ptr<GraphicsSystem> xe::gpu::CreateNop(Emulator* emulator) {
return xe::gpu::nop::Create(emulator);
}
#if XE_PLATFORM_WIN32
#include <xenia/gpu/d3d11/d3d11_gpu.h>
std::unique_ptr<GraphicsSystem> xe::gpu::CreateD3D11(Emulator* emulator) {
return xe::gpu::d3d11::Create(emulator);
}
#endif // WIN32
std::unique_ptr<GraphicsSystem> xe::gpu::Create(Emulator* emulator) {
if (FLAGS_gpu.compare("nop") == 0) {
return CreateNop(emulator);
#if XE_PLATFORM_WIN32
} else if (FLAGS_gpu.compare("d3d11") == 0) {
return CreateD3D11(emulator);
#endif // WIN32
std::unique_ptr<GraphicsSystem> Create(Emulator* emulator) {
if (FLAGS_gpu.compare("gl4") == 0) {
return xe::gpu::gl4::Create(emulator);
} else {
// Create best available.
std::unique_ptr<GraphicsSystem> best;
#if XE_PLATFORM_WIN32
best = CreateD3D11(emulator);
best = xe::gpu::gl4::Create(emulator);
if (best) {
return best;
}
#endif // WIN32
// Fallback to nop.
return CreateNop(emulator);
// Nothing!
return nullptr;
}
}
} // namespace gpu
} // namespace xe