Main window, empty GPU files.
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src/xenia/gpu/ucode_disassembler.h
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27
src/xenia/gpu/ucode_disassembler.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_UCODE_DISASSEMBLER_H_
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#define XENIA_GPU_UCODE_DISASSEMBLER_H_
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#include <string>
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#include <xenia/gpu/ucode.h>
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#include <xenia/gpu/xenos.h>
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namespace xe {
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namespace gpu {
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std::string DisassembleShader(xenos::ShaderType type, const uint32_t* dwords,
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size_t dword_count);
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_UCODE_DISASSEMBLER_H_
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