[D3D12] Remove runtime check of cvars::d3d12_edram_rov
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@@ -63,11 +63,6 @@ class D3D12CommandProcessor : public CommandProcessor {
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return deferred_command_list_.get();
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}
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// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
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// and blending performed in pixel shaders be used instead of host render
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// targets.
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bool IsROVUsedForEDRAM() const;
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uint64_t GetCurrentSubmission() const { return submission_current_; }
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uint64_t GetCompletedSubmission() const { return submission_completed_; }
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@@ -311,6 +306,11 @@ class D3D12CommandProcessor : public CommandProcessor {
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std::unique_ptr<PipelineCache> pipeline_cache_ = nullptr;
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// Should a rasterizer-ordered UAV of the EDRAM buffer with format conversion
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// and blending performed in pixel shaders be used instead of host render
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// targets.
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bool edram_rov_used_ = false;
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std::unique_ptr<TextureCache> texture_cache_ = nullptr;
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std::unique_ptr<RenderTargetCache> render_target_cache_ = nullptr;
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