[D3D12] Remove runtime check of cvars::d3d12_edram_rov

This commit is contained in:
Triang3l
2020-04-12 20:48:35 +03:00
parent 0f0ed0eb21
commit 5795d25afe
7 changed files with 62 additions and 68 deletions

View File

@@ -101,18 +101,19 @@ const RenderTargetCache::EDRAMLoadStoreModeInfo
RenderTargetCache::RenderTargetCache(D3D12CommandProcessor* command_processor,
RegisterFile* register_file,
TraceWriter* trace_writer)
TraceWriter* trace_writer,
bool edram_rov_used)
: command_processor_(command_processor),
register_file_(register_file),
trace_writer_(trace_writer) {}
trace_writer_(trace_writer),
edram_rov_used_(edram_rov_used) {}
RenderTargetCache::~RenderTargetCache() { Shutdown(); }
bool RenderTargetCache::Initialize(const TextureCache* texture_cache) {
// EDRAM buffer size depends on this.
resolution_scale_2x_ = texture_cache->IsResolutionScale2X();
assert_false(resolution_scale_2x_ &&
!command_processor_->IsROVUsedForEDRAM());
assert_false(resolution_scale_2x_ && !edram_rov_used_);
auto provider = command_processor_->GetD3D12Context()->GetD3D12Provider();
auto device = provider->GetDevice();
@@ -125,7 +126,7 @@ bool RenderTargetCache::Initialize(const TextureCache* texture_cache) {
edram_buffer_desc, GetEDRAMBufferSize(),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS);
// The first operation will likely be drawing with ROV or a load without ROV.
edram_buffer_state_ = command_processor_->IsROVUsedForEDRAM()
edram_buffer_state_ = edram_rov_used_
? D3D12_RESOURCE_STATE_UNORDERED_ACCESS
: D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
if (FAILED(device->CreateCommittedResource(
@@ -238,14 +239,13 @@ bool RenderTargetCache::Initialize(const TextureCache* texture_cache) {
}
// Create the pipelines.
bool rov_used = command_processor_->IsROVUsedForEDRAM();
// Load and store.
for (uint32_t i = 0; i < uint32_t(EDRAMLoadStoreMode::kCount); ++i) {
const EDRAMLoadStoreModeInfo& mode_info = edram_load_store_mode_info_[i];
edram_load_pipelines_[i] = ui::d3d12::util::CreateComputePipeline(
device, mode_info.load_shader, mode_info.load_shader_size,
edram_load_store_root_signature_);
if (!rov_used) {
if (!edram_rov_used_) {
edram_store_pipelines_[i] = ui::d3d12::util::CreateComputePipeline(
device, mode_info.store_shader, mode_info.store_shader_size,
edram_load_store_root_signature_);
@@ -263,7 +263,7 @@ bool RenderTargetCache::Initialize(const TextureCache* texture_cache) {
edram_load_store_root_signature_);
}
if (edram_load_pipelines_[i] == nullptr ||
(!rov_used && edram_store_pipelines_[i] == nullptr) ||
(!edram_rov_used_ && edram_store_pipelines_[i] == nullptr) ||
(load_2x_resolve_pipeline_used &&
edram_load_2x_resolve_pipelines_[i] == nullptr)) {
XELOGE("Failed to create the EDRAM load/store pipelines for mode {}", i);
@@ -563,8 +563,6 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
SCOPE_profile_cpu_f("gpu");
#endif // FINE_GRAINED_DRAW_SCOPES
bool rov_used = command_processor_->IsROVUsedForEDRAM();
auto rb_surface_info = regs.Get<reg::RB_SURFACE_INFO>();
uint32_t surface_pitch = std::min(rb_surface_info.surface_pitch, 2560u);
if (surface_pitch == 0) {
@@ -652,7 +650,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
// Check the following full update conditions:
// - Render target is disabled and another render target got more space than
// is currently available in the textures (RTV/DSV only).
if (!rov_used && edram_max_rows > current_edram_max_rows_) {
if (!edram_rov_used_ && edram_max_rows > current_edram_max_rows_) {
full_update = true;
}
@@ -698,7 +696,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
full_update = true;
break;
}
if (rov_used) {
if (edram_rov_used_) {
if (i != 4) {
full_update |= IsColorFormat64bpp(binding.color_format) !=
formats_are_64bpp[i];
@@ -780,7 +778,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
uint32_t heap_usage[5] = {};
#endif
if (full_update) {
if (rov_used) {
if (edram_rov_used_) {
// Place a UAV barrier because across draws, pixels with different
// SV_Positions or different sample counts (thus without interlocking
// between each other) may access the same data now.
@@ -794,7 +792,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
ClearBindings();
current_surface_pitch_ = surface_pitch;
current_msaa_samples_ = rb_surface_info.msaa_samples;
if (!rov_used) {
if (!edram_rov_used_) {
current_edram_max_rows_ = edram_max_rows;
}
@@ -807,7 +805,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
}
} else {
#if 0
if (!rov_used) {
if (!edram_rov_used_) {
// If updating partially, only need to attach new render targets.
for (uint32_t i = 0; i < 5; ++i) {
const RenderTargetBinding& binding = current_bindings_[i];
@@ -845,7 +843,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
binding.format = formats[i];
binding.render_target = nullptr;
if (!rov_used) {
if (!edram_rov_used_) {
RenderTargetKey key;
key.width_ss_div_80 = edram_row_tiles_32bpp;
key.height_ss_div_16 = current_edram_max_rows_;
@@ -912,7 +910,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
}
}
if (!rov_used) {
if (!edram_rov_used_) {
// Sample positions when loading depth must match sample positions when
// drawing.
command_processor_->SetSamplePositions(current_msaa_samples_);
@@ -990,7 +988,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
// Bind the render targets to the command list, either in case of an update or
// if asked to externally.
if (!rov_used && apply_to_command_list_) {
if (!edram_rov_used_ && apply_to_command_list_) {
apply_to_command_list_ = false;
if (!sample_positions_set) {
command_processor_->SetSamplePositions(current_msaa_samples_);
@@ -1022,7 +1020,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
continue;
}
RenderTargetBinding& binding = current_bindings_[i];
if (!rov_used && binding.render_target == nullptr) {
if (!edram_rov_used_ && binding.render_target == nullptr) {
// Nothing to store to the EDRAM buffer if there was an error.
continue;
}
@@ -1030,7 +1028,7 @@ bool RenderTargetCache::UpdateRenderTargets(const D3D12Shader* pixel_shader) {
std::max(binding.edram_dirty_rows, edram_dirty_rows);
}
if (rov_used) {
if (edram_rov_used_) {
// The buffer will be used for ROV drawing now.
TransitionEDRAMBuffer(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
edram_buffer_modified_ = true;
@@ -1045,7 +1043,7 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
uint32_t& written_length_out) {
written_address_out = written_length_out = 0;
if (!command_processor_->IsROVUsedForEDRAM()) {
if (!edram_rov_used_) {
// Save the currently bound render targets to the EDRAM buffer that will be
// used as the resolve source and clear bindings to allow render target
// resources to be reused as source textures for format conversion,
@@ -1177,7 +1175,7 @@ bool RenderTargetCache::Resolve(SharedMemory* shared_memory,
return true;
}
if (command_processor_->IsROVUsedForEDRAM()) {
if (edram_rov_used_) {
// Commit ROV writes.
CommitEDRAMBufferUAVWrites(false);
}
@@ -1331,8 +1329,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
// sampling the host render target gives 1/32 of what is actually stored
// there on the guest side.
// http://www.students.science.uu.nl/~3220516/advancedgraphics/papers/inferred_lighting.pdf
if (command_processor_->IsROVUsedForEDRAM() ||
cvars::d3d12_16bit_rtv_full_range) {
if (edram_rov_used_ || cvars::d3d12_16bit_rtv_full_range) {
dest_exp_bias += 5;
}
}
@@ -1798,7 +1795,7 @@ bool RenderTargetCache::ResolveCopy(SharedMemory* shared_memory,
command_list->D3DIASetPrimitiveTopology(
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
command_list->D3DDrawInstanced(3, 1, 0, 0);
if (command_processor_->IsROVUsedForEDRAM()) {
if (edram_rov_used_) {
// Clean up - the ROV path doesn't need render targets bound and has
// non-zero ForcedSampleCount.
command_list->D3DOMSetRenderTargets(0, nullptr, FALSE, nullptr);
@@ -1907,7 +1904,7 @@ bool RenderTargetCache::ResolveClear(uint32_t edram_base,
(resolution_scale_2x_ ? (1 << 13) : 0) | (is_depth ? (1 << 15) : 0) |
(surface_pitch_tiles << 16);
// When ROV is used, there's no 32-bit depth buffer.
if (!command_processor_->IsROVUsedForEDRAM() && is_depth &&
if (!edram_rov_used_ && is_depth &&
DepthRenderTargetFormat(format) == DepthRenderTargetFormat::kD24FS8) {
root_constants.clear_depth24 = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
// 20e4 [0,2), based on CFloat24 from d3dref9.dll and on 6e4 in DirectXTex.
@@ -2146,7 +2143,7 @@ RenderTargetCache::ResolveTarget* RenderTargetCache::FindOrCreateResolveTarget(
}
void RenderTargetCache::FlushAndUnbindRenderTargets() {
if (command_processor_->IsROVUsedForEDRAM()) {
if (edram_rov_used_) {
return;
}
StoreRenderTargetsToEDRAM();
@@ -2282,7 +2279,7 @@ void RenderTargetCache::RestoreEDRAMSnapshot(const void* snapshot) {
command_processor_->SubmitBarriers();
command_list->D3DCopyBufferRegion(edram_buffer_, 0, upload_buffer,
upload_buffer_offset, kEDRAMSize);
if (!command_processor_->IsROVUsedForEDRAM()) {
if (!edram_rov_used_) {
// Clear and ignore the old 32-bit float depth - the non-ROV path is
// inaccurate anyway, and this is backend-specific, not a part of a guest
// trace.
@@ -2317,7 +2314,7 @@ void RenderTargetCache::RestoreEDRAMSnapshot(const void* snapshot) {
uint32_t RenderTargetCache::GetEDRAMBufferSize() const {
uint32_t size = 2048 * 5120;
if (!command_processor_->IsROVUsedForEDRAM()) {
if (!edram_rov_used_) {
// Two 10 MB pages, one containing color and integer depth data, another
// with 32-bit float depth when 20e4 depth is used to allow for multipass
// drawing without precision loss in case of EDRAM store/load.
@@ -2686,7 +2683,7 @@ RenderTargetCache::EDRAMLoadStoreMode RenderTargetCache::GetLoadStoreMode(
}
void RenderTargetCache::StoreRenderTargetsToEDRAM() {
if (command_processor_->IsROVUsedForEDRAM()) {
if (edram_rov_used_) {
return;
}