Factoring out XMsg app stuff.
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62
src/xenia/kernel/app.h
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62
src/xenia/kernel/app.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_APP_H_
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#define XENIA_KERNEL_XBOXKRNL_APP_H_
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#include <unordered_map>
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#include <vector>
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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class KernelState;
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class XApp {
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public:
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uint32_t app_id() const { return app_id_; }
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virtual X_RESULT DispatchMessageSync(uint32_t message, uint32_t arg1, uint32_t arg2) = 0;
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virtual X_RESULT DispatchMessageAsync(uint32_t message, uint32_t buffer_ptr, size_t buffer_length) = 0;
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protected:
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XApp(KernelState* kernel_state, uint32_t app_id);
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KernelState* kernel_state_;
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uint32_t app_id_;
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uint8_t* membase_;
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};
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class XAppManager {
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public:
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void RegisterApp(std::unique_ptr<XApp> app);
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X_RESULT DispatchMessageSync(uint32_t app_id, uint32_t message, uint32_t arg1, uint32_t arg2);
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X_RESULT DispatchMessageAsync(uint32_t app_id, uint32_t message, uint32_t buffer_ptr, size_t buffer_length);
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private:
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std::vector<std::unique_ptr<XApp>> apps_;
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std::unordered_map<uint32_t, XApp*> app_lookup_;
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};
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_APP_H_
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