[D3D12] Make RG16/RGBA16 RTVs range switchable
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@@ -10,6 +10,8 @@
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#ifndef XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
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#define XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
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#include <gflags/gflags.h>
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#include <unordered_map>
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#include "xenia/gpu/d3d12/d3d12_shader.h"
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@@ -20,6 +22,8 @@
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#include "xenia/memory.h"
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#include "xenia/ui/d3d12/d3d12_api.h"
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DECLARE_bool(d3d12_16bit_rtv_full_range);
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namespace xe {
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namespace gpu {
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namespace d3d12 {
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