[D3D12] Make RG16/RGBA16 RTVs range switchable

This commit is contained in:
Triang3l
2019-01-29 14:39:04 +03:00
parent cb99afffcb
commit 57e8f05234
3 changed files with 14 additions and 3 deletions

View File

@@ -10,6 +10,8 @@
#ifndef XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
#define XENIA_GPU_D3D12_RENDER_TARGET_CACHE_H_
#include <gflags/gflags.h>
#include <unordered_map>
#include "xenia/gpu/d3d12/d3d12_shader.h"
@@ -20,6 +22,8 @@
#include "xenia/memory.h"
#include "xenia/ui/d3d12/d3d12_api.h"
DECLARE_bool(d3d12_16bit_rtv_full_range);
namespace xe {
namespace gpu {
namespace d3d12 {