Dependency injection for apu/gpu/hid.
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@@ -24,10 +24,6 @@ namespace xe {
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namespace gpu {
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namespace gl4 {
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std::unique_ptr<GraphicsSystem> Create() {
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return std::make_unique<GL4GraphicsSystem>();
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}
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std::unique_ptr<ui::GraphicsContext> GL4GraphicsSystem::CreateContext(
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ui::Window* target_window) {
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// Setup the GL control that actually does the drawing.
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