[Vulkan] Implement tiled_shared_memory for resolution scaling
Adds support for >3x resolution scaling to vulkan by implementing sparse scaled resolve similar to the d3d12 implementation.
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@@ -126,10 +126,6 @@ class D3D12TextureCache final : public TextureCache {
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void WriteSampler(SamplerParameters parameters,
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D3D12_CPU_DESCRIPTOR_HANDLE handle) const;
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// Returns whether the actual scale is not smaller than the requested one.
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static bool ClampDrawResolutionScaleToMaxSupported(
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uint32_t& scale_x, uint32_t& scale_y,
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const ui::d3d12::D3D12Provider& provider);
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// Ensures the tiles backing the range in the buffers are allocated.
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bool EnsureScaledResolveMemoryCommitted(
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uint32_t start_unscaled, uint32_t length_unscaled,
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