Copying over the shader translator - generating d3d shaders now.
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@@ -62,6 +62,8 @@ void StringBuffer::AppendBytes(const uint8_t* buffer, size_t length) {
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const char* StringBuffer::GetString() const { return buffer_.data(); }
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std::string StringBuffer::to_string() { return std::string(buffer_.data()); }
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char* StringBuffer::ToString() { return strdup(buffer_.data()); }
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} // namespace alloy
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@@ -31,6 +31,7 @@ class StringBuffer {
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void AppendBytes(const uint8_t* buffer, size_t length);
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const char* GetString() const;
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std::string to_string();
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char* ToString();
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char* EncodeBase64();
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