Copying over the shader translator - generating d3d shaders now.
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@@ -30,6 +30,8 @@ class Shader {
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return translated_disassembly_;
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}
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const uint32_t* data() const { return data_.data(); }
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struct BufferDescElement {
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ucode::instr_fetch_vtx_t vtx_fetch;
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xenos::VertexFormat format;
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