[D3D12] Quad list geometry shader
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@@ -948,6 +948,9 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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case PrimitiveType::kTriangleStrip:
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primitive_topology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
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break;
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case PrimitiveType::kQuadList:
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primitive_topology = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ;
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break;
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default:
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return false;
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}
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