[D3D12] Quad list geometry shader
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@@ -115,7 +115,7 @@ class PipelineCache {
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struct UpdateShaderStagesRegisters {
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D3D12Shader* vertex_shader;
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D3D12Shader* pixel_shader;
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bool primitive_topology_is_line;
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D3D12_PRIMITIVE_TOPOLOGY_TYPE primitive_topology_type;
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// Primitive type if it needs a geometry shader, or kNone.
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PrimitiveType geometry_shader_primitive_type;
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