Moving some util types into poly.
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55
src/poly/arena.h
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55
src/poly/arena.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef POLY_ARENA_H_
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#define POLY_ARENA_H_
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#include <cstddef>
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#include <cstdint>
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namespace poly {
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class Arena {
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public:
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Arena(size_t chunk_size = 4 * 1024 * 1024);
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~Arena();
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void Reset();
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void DebugFill();
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void* Alloc(size_t size);
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template <typename T>
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T* Alloc() {
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return reinterpret_cast<T*>(Alloc(sizeof(T)));
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}
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void* CloneContents();
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private:
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class Chunk {
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public:
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Chunk(size_t chunk_size);
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~Chunk();
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Chunk* next;
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size_t capacity;
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uint8_t* buffer;
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size_t offset;
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};
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private:
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size_t chunk_size_;
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Chunk* head_chunk_;
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Chunk* active_chunk_;
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};
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} // namespace poly
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#endif // POLY_ARENA_H_
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