Moving some util types into poly.

This commit is contained in:
Ben Vanik
2015-03-22 22:12:37 -07:00
parent b392afbfae
commit 59395318f3
54 changed files with 280 additions and 242 deletions

View File

@@ -12,7 +12,7 @@
#include <string>
#include "alloy/string_buffer.h"
#include "poly/string_buffer.h"
#include "xenia/common.h"
#include "xenia/gpu/gl4/gl_context.h"
#include "xenia/gpu/gl4/gl4_shader.h"
@@ -42,7 +42,7 @@ class GL4ShaderTranslator {
const uint32_t* dwords_;
static const int kOutputCapacity = 64 * 1024;
alloy::StringBuffer output_;
poly::StringBuffer output_;
bool is_vertex_shader() const { return shader_type_ == ShaderType::kVertex; }
bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }