Moving some util types into poly.
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@@ -12,7 +12,7 @@
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#include <string>
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#include "alloy/string_buffer.h"
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#include "poly/string_buffer.h"
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#include "xenia/common.h"
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#include "xenia/gpu/gl4/gl_context.h"
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#include "xenia/gpu/gl4/gl4_shader.h"
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@@ -42,7 +42,7 @@ class GL4ShaderTranslator {
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const uint32_t* dwords_;
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static const int kOutputCapacity = 64 * 1024;
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alloy::StringBuffer output_;
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poly::StringBuffer output_;
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bool is_vertex_shader() const { return shader_type_ == ShaderType::kVertex; }
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bool is_pixel_shader() const { return shader_type_ == ShaderType::kPixel; }
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