[D3D12] 64bpp resolve and clear - GTA IV ingame
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@@ -483,6 +483,7 @@ class RenderTargetCache {
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ID3D12PipelineState* edram_tile_sample_32bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_tile_sample_64bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_clear_32bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_clear_64bpp_pipeline_ = nullptr;
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ID3D12PipelineState* edram_clear_depth_float_pipeline_ = nullptr;
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// 48 MB heaps backing used render targets resources, created when needed.
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