[D3D12] 64bpp resolve and clear - GTA IV ingame

This commit is contained in:
Triang3l
2018-09-16 17:14:21 +03:00
parent 5f0df6d1fa
commit 5997ec6668
7 changed files with 88 additions and 8 deletions

View File

@@ -483,6 +483,7 @@ class RenderTargetCache {
ID3D12PipelineState* edram_tile_sample_32bpp_pipeline_ = nullptr;
ID3D12PipelineState* edram_tile_sample_64bpp_pipeline_ = nullptr;
ID3D12PipelineState* edram_clear_32bpp_pipeline_ = nullptr;
ID3D12PipelineState* edram_clear_64bpp_pipeline_ = nullptr;
ID3D12PipelineState* edram_clear_depth_float_pipeline_ = nullptr;
// 48 MB heaps backing used render targets resources, created when needed.