[Vulkan] Shader module debug object names
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@@ -88,7 +88,7 @@ class PipelineCache {
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bool is_line_mode);
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RegisterFile* register_file_ = nullptr;
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VkDevice device_ = nullptr;
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ui::vulkan::VulkanDevice* device_ = nullptr;
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// Reusable shader translator.
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std::unique_ptr<ShaderTranslator> shader_translator_ = nullptr;
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