Hacking shaders to get dummy texture colors and such.
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@@ -51,6 +51,7 @@ public:
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uint32_t index_count);
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private:
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int SetupDraw(xenos::XE_GPU_PRIMITIVE_TYPE prim_type);
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int UpdateState();
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int UpdateConstantBuffers();
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int BindShaders();
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@@ -59,7 +60,9 @@ private:
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int fetch_slot, xenos::xe_gpu_vertex_fetch_t* fetch);
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int PrepareTextureFetcher(
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int fetch_slot, xenos::xe_gpu_texture_fetch_t* fetch);
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int PrepareIndexBuffer();
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int PrepareIndexBuffer(
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bool index_32bit, uint32_t index_count,
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uint32_t index_base, uint32_t index_size, uint32_t endianness);
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private:
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ID3D11Device* device_;
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